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Showing content with the highest reputation on 2013-12-16 in all areas

  1. Hey guys, Sorry I haven't been on here in a while, but I've been super busy with work and stuff I just wanted to weigh in on the discussion on the proper way to transliterate Ancient Egyptian-- there are a few schools of thought on this: since we don't exactly know how Egyptian sounded, we generally guess which vowels went where, due to clues from Coptic and other related languages... for the case of hw.t-ntr Lion's transliteration is the generally accepted one... there should be a dot under the h though... Although having demotic as the transliterated language would be nice, I haven't been ab
    3 points
  2. I also should have posted these earlier. Found some Egyptian concept art from a long time ago that could be useful going forward (and maybe tweaking already "completed" structures, like the Barracks and Stone Walls):
    2 points
  3. I'm not sure you caught my idea there Enrique, I was planning on building it like the corral with an 'open' roof It's all ready in SVN I know it looks a bit short on one side, but once I figure out drop props, I'll put them there my finger is hovering over the commit button
    2 points
  4. This game looks really neat, and I look forward to playing it. It really brings back the nostalgia of AOE2. I just have a few suggestions/comments. My favorite parts I have seen are the formations, and the warrior gathering resources. I'm assuming everything has a hotkey, right. Like the different formations, buildings, orders, etc? Resource gathering: My biggest vice with AOE2 was the resource collection. You had limited wood, stone, food, and gold sources, and had to constantly micro-manage citizens around to find new sources (especially for wood). -Empire earth had a nice system of un
    1 point
  5. I finally managed to win a game against the AI but I quickly found out to achieve victory became a task of frustration. In most RTS games I have played in the past (Command & Conquer Series, Warcraft II, Starcraft 1&2) to achieve total victory required 2 possible outcomes. Either the other player quit or all his structures were destroyed. In the game I played, I had destroyed every single enemy building and thought that was enough for victory. Obviously, it was not. I ended up having to search the entire map for last remnants of the enemy units and it took me an annoyingly long tim
    1 point
  6. Hey Everyone, Here's what I've got for the Culture Groupings (meaning shared building styles, unit styles, and good historical relations) I think we should hold off on introducing any other new civilizations for now, at least until we have made more solid progress on the ones that will definitely be included. (NB: An "x" after a civilization name mean a Design Document has been started for that civilization) Proto-Greek: Minoan Mycenaean (sort of Lydian) Anatolian: Hittite Lydian (I think this is a possibility if we include Troy with them) Levantine: Phoenician x Hebrew/Israelite x (Syria
    1 point
  7. This is actually because the AI doesn't ever surrender, when it probably should at some point. I'll try to see if something sensible can be added for Alpha 16.
    1 point
  8. Normally XP, but after upgrading the route you could choose the resources you wanted.
    1 point
  9. Here they are: City Center: pr-'a (pronounced per- a- a) House: pr (pron. per) OR ḥwt (pronounced kh (or german/scottish ch) oot Market: (can't get an exact translation: this means house of things of demand)ḥwt-n-ḫt.w-wḫa.w (pron. khoot en khetoo wekhaaoo) Dock: ḥwt-n-dpt.w (pron. khoot en depetoo) Barracks: ḥwt-n-mš' (pron. khoot en mesha) Stone wall: h-n-njwt (pron. heh-en-niwt) Stone tower: mktr (pron. mekter-- actually the etymological origin of the word "migdol" in Hebrew) City gate: sba-n-njwt (pron. sebba en niwt) Defense Tower: mktr-n-ḏw (pron. mekter en djoo) Outpost or Watchtower: mk
    1 point
  10. It's because the SelectionGroupName is set to the same name in the template. So they are grouped on selection. You can just remove that line in the marian legionnaire if you don't want it.
    1 point
  11. That won't make any difference to the running, it will just make it visually a bit better. The balling up in one mass should be fixed in SVN now.
    1 point
  12. You cannot edit them. You either have to use an existing animation, or create a new one from scratch in e.g. Blender. You'll most likely have to create a new unit model as well in that case though. But again, most likely there is an existing animation you can use already, just by changing the XML for the unit. Maybe the 2handed sword animation is useful for what you want to do? I suggest you take a look at champion_unit_3.xml in the celts folder and base it on that (just change the broadsword to an axe), and see if that's ok enough.
    1 point
  13. This is Zophim with the United Monarchy Israelite design document proposal (first version will be posted soon).
    1 point
  14. No hemos sacado una versión final. Obvio q tiene establos persas.no hemos sacado ninguna versión aún. Nos paramos cuando anunciaron la facción Ptolomea. Ya te explique antes que iniciamos construyendo un par de unidades y edificios a partir de los persas.If want you can fix it. We are stopped now. We are in design phase. Sorry if was rude but, I write this in all our sites. We started build over Persian, and Egyptian faction it's not finish. We need the main 0 A.D is finish to start bring volunteer to us. Because I'm most interested in main game, because we are a mod, a pack of new civilizati
    1 point
  15. Lion.Kanzen: Sorry, I didn't see your request. A link to the official law in question (German): http://www.gesetze-im-internet.de/stgb/__86.html There is no official translation (or I couldn't find it). This law does not say anything about the swastika but refers to it as a "symbol of a party or organization declare unconstitutional by the Federal Constitutional Court" (translated by me as literally as I could). This includes the NSDAP and this includes the swastika as one of their symbols. Nothing is mentioned about how close it has to be to the "original" symbol to a crime to "make it public
    1 point
  16. This thread was nice and dead I thought we had decided to give the women scant clothing and that the Indian swastikas were okay. I feel like there hasn't been any issues since Magadha when they were introduced, so this is not a problem, nor does it need to be addressed imho
    1 point
  17. I play 0 A. D. on a daily basis. I think it's one of the best if not the best game around. I love it! I simply want to know who to refer to as "Your Majesty". Because whoever leads this great project is worthy of the title! But other than that, no just curious.
    1 point
  18. Glad to hear. You should send translators to https://www.transifex.com/projects/p/0-ad-unofficial/ , as most of the strings should not change anyway from now until the implementation reaches master, and as they change the Transifex project will be kept up-to-date. I’m hoping to have things ready for alpha XVI or XVII.
    1 point
  19. @GunChleoc: Don’t you worry, I think I’m covering all your points in my on-going implementation: https://github.com/Gallaecio/0ad (language selection is not there yet, but it will be, hopefully without the need to restart the game as well). Once that is finished, if RedFox detects that this internationalization implementation is a bottleneck somewhere, affecting performance noticeably, anything we do to increase performance with translations will hopefully be without removing features for translators provided by the working implementation.
    1 point
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