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warfjm

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  1. "Civilization 4," although a Turn Based Strategy game and more macro style, has multiple win states that, if you wanted, are all possible at the same time. You can win having 3 cities with super high culture points or you can win by winning the 'space race or you can win by having the most culture points by the year 2050 or you could win by destroying everyone on the globe or conquering 3/4 of the entire globe. I'd like to see this sort of thing implemented in 0 AD. Multiple possible win states would be an interesting way to go and would definitely shake up possible strategies and keep the game from getting boring and repetitive. I also think multiple possible win states would be a refreshing change to the current RTS formula and might elevate 0 AD above current RTS juggernauts like SC2 and the Total War series. Well, maybe not. I better stop myself before I get too hyperbolic. But, I think it would be A LOT more fun than the current win state. Honestly, I'd like to see a culture war win state. You could build several significant cultural objects and still try to defend them from the enemy who is trying to win via the 'total annihilation' route. Once you've accumulated enough culture points or your borders have expanded to some arbitrary percentage of the map, then you win. I could think of several other types of win states that could work and be functional.
  2. I finally managed to win a game against the AI but I quickly found out to achieve victory became a task of frustration. In most RTS games I have played in the past (Command & Conquer Series, Warcraft II, Starcraft 1&2) to achieve total victory required 2 possible outcomes. Either the other player quit or all his structures were destroyed. In the game I played, I had destroyed every single enemy building and thought that was enough for victory. Obviously, it was not. I ended up having to search the entire map for last remnants of the enemy units and it took me an annoyingly long time to find those units. What made it even worse was that the AI units weren't even doing anything relatively productive to revive the computer's chances for a come from behind victory. Has this been discussed? I went through the stickies and future features to see if this would be fixed in future versions. Are there plans for different types of win states to be added in the future? Right now, the current 'total annihilation' win state is not fun.
  3. Just make the hyperlink BIGGER!!! http://www.wildfiregames.com/forum/index.php?showtopic=15796
  4. Just a suggestion for the forums. The "Read before posting" thread should be much much bigger and easier to see in every forum. Would have helped me out as a newcomer. Thanks!
  5. Where is the known issues thread? Link please! Edit: Found it! It's in the Help & Feedback forum.
  6. In other RTS games, there are unit limits (starcraft comes to mind with a 200 unit cost cap). When I played Command and Conquer: Generals, there was no unit limit and the game starts to really lag once the unit count gets really high. Being new to 0 A.D., I've found that my game starts to get really laggy once the A.I. count gets past a certain level. I have a really nice laptop with an i7 and 8 GB ram so I know it's not my computer being bottlenecked. There is too many automated things going on once the level of tasks gets to a certain point for the CPU to handle. It would make for interesting strategy after a certain level, IMO.
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