"Civilization 4," although a Turn Based Strategy game and more macro style, has multiple win states that, if you wanted, are all possible at the same time. You can win having 3 cities with super high culture points or you can win by winning the 'space race or you can win by having the most culture points by the year 2050 or you could win by destroying everyone on the globe or conquering 3/4 of the entire globe. I'd like to see this sort of thing implemented in 0 AD. Multiple possible win states would be an interesting way to go and would definitely shake up possible strategies and keep the game from getting boring and repetitive. I also think multiple possible win states would be a refreshing change to the current RTS formula and might elevate 0 AD above current RTS juggernauts like SC2 and the Total War series. Well, maybe not. I better stop myself before I get too hyperbolic. But, I think it would be A LOT more fun than the current win state. Honestly, I'd like to see a culture war win state. You could build several significant cultural objects and still try to defend them from the enemy who is trying to win via the 'total annihilation' route. Once you've accumulated enough culture points or your borders have expanded to some arbitrary percentage of the map, then you win. I could think of several other types of win states that could work and be functional.