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Showing content with the highest reputation on 2026-05-20 in Posts

  1. Welcome to the official topic for Classical Warfare AEA - A more in-depth version of 0 A.D., with an emphasis on historical accuracy. New units and technologies, but a similar approach to the game. (In simple words, we think it makes the game better.) Our original post was deleted when the account was accidently flagged for spamming Anyway, welcome and we hope you enjoy the mod. IF you have any suggestions or are fascinated with this part of history and want to contribute don't be shy! We are hoping to keep it going as long as there is interest from the community, after all it's the community that makes this game and this project so much fun! Big thanks for all the people along the way that have helped keep this project going. Starting with of course the one and only @TheCJ but also @Genava55 @Atrik (but he seems to mostly be retired now) @Tyrannosaurus @Thalatta @Seleucids (another retired OP soul) @Outis @Stan` and I'm sure many more that I am forgetting. Emacz2/classical-warefare-aea our git hub incase you want to download or check out some of the differences! you can visit our webiste here! Thanks @Asher for setting it up
    3 points
  2. I have vibe-coded 3 mods that I have tested locally and that other players may find useful: Game Templates: Allows saving multiplayer game settings so it is easier to switch game types without missing a setting. https://github.com/jonnymccullagh/gametemplates Resignation Tribute: Allows you to send resources to allies when you resign. https://github.com/jonnymccullagh/resignation-tribute Quick Lobby: Adds a button to the main menu to get you to the lobby that little bit faster. https://github.com/jonnymccullagh/quicklobby I am also playing around with a player notes mod but I am still testing it.
    3 points
  3. Or to make it even easier I am attaching the zip files - though any updates will happen in the github repos. gametemplates-0.28.1.zip quicklobby-0.28.zip resignation-tribute-0.28.0.zip
    2 points
  4. https://en.wikipedia.org/wiki/Periplus_of_the_Erythraean_Sea https://en.wikipedia.org/wiki/Barbaria_(region) https://topostext.org/work/491
    2 points
  5. Thanks for working on this, @manowar. Those are great features,. Specially game templates
    1 point
  6. who wants to make a bet that atleast one of these will be gobbled up by moderngui? xD @manowar great work my MAN OF GREAT WISDOM AND EXCELLENCE
    1 point
  7. So the mod.json is in the gametemplates subfolder so if you downloaded ALL the code then you only need that subfolder. Under the releases section I have the zip downloads e.g. [this zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) so that is probably easier for you to use than downloading the whole git repo. To make it easier here are direct links to the zip files for each mod above: [Game Templates Zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) [Resignation Tribute Zip](https://github.com/jonnymccullagh/resignation-tribute/releases/download/v0.28.0/resignation-tribute-0.28.0.zip) [Quick Lobby Zip](https://github.com/jonnymccullagh/quicklobby/releases/download/v0.28/quicklobby-0.28.zip)
    1 point
  8. Could you add support for showing character portraits? That would add some personality to text-only dialogue, and would allow conversations/advice from different characters at once (for example, in addition to "General Grievous", your commander, and "Quentius Tretayus", your advisor, you could have "Enemy Soldier", who shouts "AAAAAHHHHHHH" ad you collapse a tower or kill the enemy commander or whatever.
    1 point
  9. Hi guys! Glad we have a new forum thingy!
    1 point
  10. Proto-Cushitic probably not, the languages became distinct during the Neolithic. Cushitic languages include more than the area. Maybe other proposals could be: City-States of Punt City-States of Barbaria
    1 point
  11. Except for Survival of the Fittest… and Jebel Barkal… and that one Volcano level…
    1 point
  12. It is physically possible to do it with both a bow and (some kind of) crossbow, the only question is if it physically makes sense, because indeed the energy would be distributed, so it wouldn’t work against somewhat armoured troops. I doubt a crossbow able to do that was invented at the time, and for a bow, it’s a shooting technique, although holding 5 arrows in one hand could also work (but it’s just a variation of what they were already doing of holding at least a couple of arrows on that hand). I guess the case for barbed arrowheads, put forward by A. Siddiqi, comes from the whole quote: "When I give you the order to shoot, let fly at them swiftly with a five-arrow volley (bi-al-banjakan). The people of Yemen had never seen war arrows before this occasion", which seems to me puts the focus on the arrow themselves, although if taken too literally.
    1 point
  13. Lopess is right here. "Macrobia" is more of a mythical Greek term, and using "Somalia" or "Somalis" for the era of the Periplus would be an anachronism, as that specific identity developed later. The ports you listed (Opone, Malao, Mundus, etc.) weren't a unified empire, but rather wealthy, independent trading hubs. In my opinion, City-States of the Horn of Africa (or Northern Horn Kingdoms) is the most accurate and objective choice. They operated much like ancient Phoenician or Greek city-states: politically independent but sharing the same culture and trade routes. If you prefer something with more cultural depth, Land of Punt is also an option, as it refers to the ancient roots of that specific region. The other terms don't fit as well: Cushitic is too broad (it's a massive language group), while Habashat and Automoli refer more to ancient Ethiopia and Upper Egypt/Nubia rather than the Somali coast. I would recommend going with City-States of the Horn of Africa or Land of Punt if you want a more distinct name for the faction.
    1 point
  14. I opened a ticket for your (our) problem: #8922.
    1 point
  15. That is an effect we might propose for 0AD as well - like in settlers 4 where often used paths across the grass become dirt roads in the end.
    1 point
  16. It wasn't included in R28 because we were already way to far into the release process by the time I opened the PR. But, yes, the implementations are done, what's left is reviewing, finalising, and eventually merging it. My goal is to get everything into R29. I'm working on it.
    1 point
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