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Showing content with the highest reputation on 2026-04-17 in all areas
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Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Would like any advice or sketch for next civs and also rome ones. Still work to do.2 points
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Elephant Archers can't hunt, nor they can build. It's useless to have them respond to "Idle worker" hotkey when I'm searching for actual idle workers. I believe they respond to the hotkey because they're implemented as Citizen soldiers since they have ranks. IMO, they should be Town phase champions, and use their Elite actor only. As HP is their only stat that improves with rank, they can have 250 HP (their Advanced rank stats). Or, implement the hotkey in such a way that only Worker classes respond to it.2 points
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Pm'd! If you are able to help with this, it would be huge. @Atrik will have to start taking our expansion more seriously if the portraits are done right He said so himself! But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training For a while i had the normal champ iber jav cav portrait for their new Sword cav a little confusing no?2 points
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I think the whole courtyard for the barracks could be cobblestone, but still, nice direction.1 point
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I didn't. If you look closely the other mounds are green. That's my point, after a few generations it look like this. I am not against a pebbles/stones covering. I am just saying your reasoning, claiming that the people of one's 'civilization' were necessarily maintaining such structures in the long term, is wrong. Only one of the design is historically inspired.1 point
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What is worse, many civs have the same basic techs about things that appeared thousands of years prior. I would use a "rename" if that's what the corresponding civs actually developed, and the impact would be comparable. What worries me a bit though is that, for example, Persians and Seleucids would have almost completely different techs, since one completely preceded the other chronologically. Should their techs be just a rename? Should Seleucid techs be better, but more expensive? Should, as someone proposed somewhere else (with some problems), some civs turn into others (sometimes with choices) along with their Phases? This last thing would solve lots of historical accuracy problems, but would change the game in a fundamental way (maybe something to test on some mod).1 point
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I've already solved the problem using ZeroTier, but thank you so much for offering your help. Have a great day everyone.1 point
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Imagine you need Sheep + Baby Sheep, then you can recicle the same mesh the same animation at a certain scale.1 point
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@Duileoga I made a few dozen animals; at some point I'll try to use those animation tips.1 point
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Hint: To make scalable meshes/animations make a root bone wich all non parented bones are connected to (keep offset) scale the mesh with armature and apply scale to the desired scale to export the base mesh (skeletal mesh). Next, don't keep the apply scale, revert the changes with ctrl + z so the mesh has the original size and use root bone scalation equal to the desired scale.1 point
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Committed the first draft of the Guptas I need ideas for: 4 heroes and their bonuses Unit references (for textures) Mercenary Unit ideas (at least 3) Unique technologies Civ Bonuses Team Bonus Catafalque1 point
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Sasanian units that exist in the time frame: Basic Persian spearman (with the option of using Roman arms) Persian sword auxiliary (sword wielding infantry, expensive) Dismounted Azadan Cavalry (heavy infantry armed with two-handed Persian sword) Persian archer Azadan Cavalry (armored lancer) Mercenaries Saka Cavalry (mercenary cavalry archer) Daylami mercenaries (cheap, axe wielding mercenaries) Daylami mercenaries (cheap, spear wielding mercenaries) Daylami mercenaries (cheap, javelin wielding mercenaries) Elite Zhayedan (Immortals, armored lancer) Royal archer (Household archer of House Sasan) War elephants Navy Arabian Dhow/Omani Dhow Roman Trireme (requires Espionage) Siege Siege tower Battering Ram Onager Scorpiones1 point
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once it was for selecting a large group, another time it was for building palisades, and another time I just took a few slingers who were firing, and dragged them back into a hand made crescent formation with my mouse0 points
