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Showing content with the highest reputation on 2026-01-26 in Posts

  1. They will be no balance changes anymore for R28. But if you want to whine, you should stay respectful to those who worked on the release. For balancing, currently @real_tabasco_sauce is the code owner of the templates (unit and tech stats) and he is often open to suggestions.
    4 points
  2. Phase 1 Complete – Phase 2 Coming Soon Phase 1 of the TS Tournament is officially complete. All scheduled matches have been reviewed and the results are now final. As expected, Phase 1 came with a few unexpected situations along the way — some scheduling hiccups, a couple of no-shows, and a few games that turned out to be… slightly OP Overall, things moved forward and the phase has been successfully closed. Here The Sacred Spreadsheet I used to register scores: https://docs.google.com/spreadsheets/d/18n6_XIWoD5I0y_k-IXdF2mdfZp4IuRUrLQkkxkHs53I/edit?usp=share_link Phase 2 will start soon! Thanks to everyone who participated, adapted when needed, and helped keep the tournament moving despite the chaos. Looking forward to Phase 2 a meme by SaidRdz
    2 points
  3. before I start yapping about r28, clarify me this: Is this a finished version? you all thought this balance and design is "decent" enough? or is there chance for revival of balance?
    1 point
  4. I'll get started on that (probably start by editing Petra, neve made a whole bot before) sometime soon, and see what I can come up with.
    1 point
  5. Well you could make a more friendly one and a more hostile one, then there would be three bots. A bot that better scales with difficulty settings might be another path. Petra has design limitations, you better create a new one with Petra as a guide only. Writing bots isn't easy but if you want to give it a try and it's fruitful then a lot of value can be added to 0ad.
    1 point
  6. @LienRag, @Grautvornix, only my opinion.... It would be nice if ship garrison information wasn't displayed in the interface. It would add an element of surprise... You attack a ship and want to board it, thinking it's "empty," but it's garrisoned (even more than yours), and everything goes wrong... The garrison is hidden below deck. It's invisible. And suddenly, during a boarding battle, it turns out it's there... Isn't that wonderful? And it's quite historical. But if they do decide to add information about the ship's troops, they could at least add a flag above the vessel (a simple small flag or something larger with civilization symbols) indicating the presence of a garrison. But in my opinion, that's not as interesting. The element of surprise would be lost.
    1 point
  7. OH DIOS MÍO SI AGREGAS KALINGA SERÉ TAN FELIZ Kalinga fue la mayor potencia de la India después de la caída de los Maurya, en manos de Mahameghavahana Kharavela, y luego después de caer en manos de otras potencias.
    1 point
  8. so are the boxes in purple supposed to show the matchups for phase 2?
    1 point
  9. Looks great, except I think the grass texture was better on the original.
    1 point
  10. The Han CC is particularly egregious because of its sloped design. BTW @Tapothei it used to be that the garrison flags would make the height even taller, so what you see in a27 is better than it used to be. It would be great if we could make some changes to accept multiple rectangular prisms as selection volumes, but until then, I could go through particularly problematic buildings and trim some height.
    1 point
  11. No es incorrecto, pero en este caso, toda la isla se llama Marajó y el sistema del delta del río Amazonas. Algo que sería interesante mostrar de alguna manera sería la famosa marea alta y la estacionalidad de las inundaciones y sequías, algo que definiría a la civilización Marajoara (se formó alrededor del año 400 d.C. ).
    1 point
  12. I think the engine only allows the bounding box to be prism.
    1 point
  13. I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed red as it is showed when not enough res (So I am not housed anymore xD).. And that Han civ voices was in Chinese
    1 point
  14. A German and an Italian enter a bar. Perfectly normal conversation ensues.
    1 point
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