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Showing content with the highest reputation on 2025-11-05 in Posts
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Here's a new RTS for Linux that I just found, Warzone 2100. It has some really cool features, like the ability to make brand new units by researching different techs in the tech tree to create a unique experience every time. Here is the site, and a video about it: .2 points
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If we want to work on that, on "fire decision" mecanism could be based on the density of friendly troop in a zone. Archer/slinger would only fire at enemies if the density of friendly troop in a "kill zone" of the weapon if below a given threshold. One could imagine 3 different leves of threshold for that that could be controlled by the player ("safe", "moderate", agressive") the same way that the "attack stance" is controled. SO in term of computing, you don't make a computation per range unit, but per zone more or less. Technical development could allow for improving accuracy (that's already implemented) and other parameters with this new mechanism in mind2 points
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2 points
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The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc.1 point
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@AlexHerbert those are the cav you get after Marian reform (Roman upgrade in fort). Once researched, this tech change almost all units of the Romans; It's mostly a tech to make infantry stronger, for cav, stats aren't affected but icon still are. It's new from a27.1 point
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Hi Alex, It looks like your icons are displaying differently from the original ones. The icon he's using appears to be the standard picture/avatar for the Skirmisher Cavalry, which might be due to some modifications you've installed. I could be mistaken, but I think this might be what's causing you to think he has different cavalry.1 point
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As Release 28 has already got the codename Boiorix, may this thread be unpinned, please? This might avoid confusion.1 point
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1 point
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The five main ways to detect a bot: #1: They highlight proper nouns to seemingly make their point. #2: They post something barely, if not completely unrelated to the topic. How do you make coffee? With MagiCoff! #3: They have names like real people, like this, JasonHawken28. No one else has a name that makes sense without explanation. #4: They always have a link to their website, for proper advertising. #5: They post once, then disappear forever, never to be seen again…1 point
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I heard upper case [C] captures faster. And don't forget to say: Wololo!1 point
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This did not happen much with armies moving in formation like the phalanx, but in the game it does happen . Completely agree. I think this should be the goal1 point
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There are distributions that have gaming as a core part. Then there are those that are just bleeding edge for being bleeding edge. Rolling distributions are also more likely to have the lasted versions around. On the other hand if it's a distribution meant to provide a solid and stable base to work of from then it usually takes time for versions to tickle down. Based on some Ubuntu telemetry 0ad has probably some 300'000+ installs on Linux. Single player don't need the latest version, certainly not zero day bumps. There is also the option to build from source. While that may sound daunting most long term linux users (or open source user on other platforms) will start doing it at some point and realize it's not harder then learning to drive a bicycle. That will allow you to use a fix to one of your issues right after it got committed without having to wait for a release (every day is release day ). Also instead of the some 20'000 packages your distro offers you have the whole world of open source software at your tip. That said, there is a Flatpack for 0ad and an AppImage will be provided for the next release as well.1 point
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Palisades should be upgradeable to stone walls, for slightly less cost and time than building them. Then, palisades stop being useless late game, since you can turn them into much stronger walls.1 point
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I've been working on the Scythians a lot lately for DE (and eventual inclusion on EA. R29?). Ported over a few assets from Endovelico. Made some actor and mesh improvements, rethought a few things, etc. An updated direction for the Market. This is just a mockup, but easily accomplished: Their "Academy" (Imperial Academy/Syssiton/Gymnaseion) structure, the Royal Yurt. Trains champions and heroes: Stable, by @Duileoga: Corral: Ovoo: Thoughts: Google Translate now has the Ossetian language, which is the closest living language to Ancient Scythian. Let's leverage Ossetian for SpecificNaming. Nomadism Buildings auto-build, but have -50% health and capture points. While they are easier to destroy or capture, they also don't capture decay in neutral territory (they don't require territory roots). Receive special Ox Carts which are mobile resource dropsites (like the German ones) but can also transform into Houses and Storehouses at-will (and back) in own/allied/neutral territory. The Civic Center +25% territory influence radius (a great bonus), but its weight is -50% less than normal (their borders push much less against enemy borders than other civs do). Scythian Commoners (their Citizen-Civilians) have a range attack (use bows instead of knives) and an attack bonus vs. fauna. These traits can go to any nomadic civilization we may include, such as Xiongnu or Huns. Pastoralism Corral technologies research instantly. Receive a special Corral technology: Extensive Husbandry (boosts ranching) Receive a special Corral technology: Falconry (boosts Cavalry vision range and hunting) Raiders and Plunderers Scythian Maiden Huntresses +500% (TBD) loot while killing enemy units or destroying enemy buildings. These units are glass cannons, but if used right can more than pay for themselves in loot gained before they are killed. Scythian Buildings and Units only give half-loot when killed. Winds of the Steppe A team bonus for Cavalry or Stables or both. The cult of Scythian Ares The Scythian Ovoos are their primary territory pushers. No other structures besides Civic Centers and the Fortress (see below) have territory radius effects. The Ovoo also has an aura that boosts soldier attacks ("Sword of Ares") and Priestess stats ("Cult of Ares"). Scythian Priestesses can also pray here to get resources (TBD). Ovoos cost stone and metal and are very very tough and uncapturable (must be destroyed). Eventually we can create a new model which is the wooden platform with the sword at the top as described in the Histories. Maybe we can change the cost to Wood and Metal then, or give the Scythians the option to build either the stone ovoo or the wooden platform. Fortress The Scythians do receive a stone Fortress structure, but it's treated like a special building in that only 1 may be built. It becomes available in Town Phase. It has a territory radius, but functions more like a hard point for defense or offensive push, more typical of a redoubt. Fortress units (Champions and Heroes) are moved to the Royal Yurt (see image above, information below) as well as standard Fortress techs. The Fortress does get to train the Scythian Battering Ram in Town Phase and research the ram's relevant siege technologies. Royal Yurt Their "Academy" type structure, similar to the Spartan Syssition, the Han Imperial Academy, and or the Athenian Gymnasium in that it trains Champions and Heroes and researches relevant techs. It's also given the standard Fortress techs, such as Espionage and Will to Fight. Can invent a Special Tech for here. Maybe "Cavalry Tradition" or a special rank promotion tech applicable only to Cavalry. Technologies A special Forge technology: Goldsmithing (a boost to Market/Trading). The only Forge tech in the game with a specific economic effect. A special Forge technology: Composite Bows (boosts infantry and cavalry archers specifically). Replaces the final melee attack tech. They receive Archery Tradition like the Persians. Most technologies, except those in the Civic Center, take 25% longer to research or cost 20% more (TBD). I think something like I outlined (the exact values of things open for balance and design) keeps the core territory gameplay of 0 A.D., but adds enough distinctive features to make them feel a lot different than the other more "sedentary" civilizations. For DE specifically, I'll differentiate them even more with Cult Statues, Scouts, Cavalry are builders etc. But for EA I think what I've outlined is more than enough. What think?1 point
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- not historically accurate - breaks game balance, too OP - increases lag too much ; )1 point
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There are no bots, only humans posters. There is an industry where humans are paid to spam post forums and group chats with advertisements of products. This is exactly the nature of the spams: they always advertise merchandise. Therefore, all anti-bot measures will be completely ineffective. We should find ways to limit the number of accounts each human can make.1 point
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I prefer the name AGNI , If Indian media like this then 0AD get free advertisement, one of India's powerful ballistic missile is named as Agni, I don't know how many people will care about 0AD if we give it some names of Gods in dead religions, If it is Agni Indians will definitely care about 0AD, Agni is an active god in a Living Religion (Hinduism). making it too obvious by naming it as Vulcan is not very stylish but I like the way Vulcan sounds than Agni. 0AD Vulcan sounds a bit dramatic than 0AD Agni for sure.1 point
