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Showing content with the highest reputation on 2025-08-26 in all areas

  1. The man wants to change the civilization name dynamically. For example, if he's playing "Celts", he'd like to become either "Britons" or "Gauls" once he reaches a new phase, or researches some technology. This is kinda tricky to do. There were concepts of this in the early discussions, but the team decided for more distinct civilizations instead of playable "factions" within the existing civilizations.
    1 point
  2. A more realistic Cleopatra
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  3. here we are again .. you writing your walls of texts nobody will read
    1 point
  4. The Ptol library is ok as it is; it is neither op nor completely useless. If you know that your enemy is not going to push early, you can fly P2 with just 3 forges then leave all military techs to P3 after you have the library. In terms of absolute numbers of resources, you are saving a lot. However, you are delaying yourself with the extra build power investment and the delays, so you would be at a disadvantage if you get attacked. This means the Library is the most useful when you are up against another turtle player, in which case you aim for wtf tech
    1 point
  5. library in p2 would make the p3 tech in the cc cheaper, no? thats op (We moved library p2 in historical patch and had to nerf it by adding three techs inside that you have to get first to get any reduction, because instantly building a library in p2 and getting a discount on every single forge tech, all p2 and p3 eco upgrades, the p3 upgrade and w2f is pretty op)
    1 point
  6. It's not very useful in p3. By the time you build it you've already researched all the eco techs and basically all the military techs. If you delay doing techs then your eco is way too slow and you're also vulnerable to early pushes from your enemy. So, right now, the library is basically only useful for (1) getting a cheaper wtf, which is a clunky and annoying way to make a less commonly researched tech cheaper, (2) getting a cheaper glorious expansion cheaper, which is, again, a clunky and annoying way to make a tech that is almost never researched cheaper, and (3) make techs affordable on ultra low resource maps. I'm not sure how the library should be priced. Right now it usually doesn't make sense to build. There should be some tradeoff calculation where it sometimes makes sense and it sometimes doesn't Right now, that calculation is almost entirely absent.
    1 point
  7. Aslan quit a rated 1v1 without resigning commands.txt metadata.json
    1 point
  8. Congratulations, you've got like 70% progress towards getting the joke. The title was used here as a symbol for ignorant know-it-all geopolitical thinking, giving one the confidence (but not the knowledge required) to draw generalizing conclusions. This joke wasn't based on the stereotype (what you thought was funny), but rather on the use of stereotypes in making jokes that don't end up sounding as witty as one might think. No... ? The meme didn't say or imply anything about making a progress. Please press F5 to reload the forums, you might be OOS. You might not be realizing what kind of picture you're drawing of yourself by presenting a game like that as your triumph. Let's play the usual bingo challenge for a JC's "winning" game: ☑ No early game from JC. ☑ JC's pocket player had the best score of all the players. ☐ JC himself scored the lowest on his team (not sure, I'll leave this unchecked but probably shouldn't). ☑ The enemy front opposite to JC has lost and resigned before JC took out a single player. ☑ Best partial JC's result achieved through hero dance. ☑ The game balance would allow JC's team to win entirely without him. So, here we have it. A game where JC started building a fortress under my outpost, which would have been a fatal blunder making him shout "1v2" if we both had a similarly ranked pockets. Unfortunately, I got ignored for 30 seconds by my ally who had moved units nearby and thus made me misjudge his understanding of the situation. JC didn't get punished for his mistake, which allowed his pocket to come and push us back. In conclusion, congratulations on destroying one CC before our other front resigned... ? It's getting ridiculous bringing up years old games as some kind of proof of your skills. During the years you say I was "gone", I just kept beating you and making you repeat the same ridiculous excuses for the 100th time. I even said I'd do 1v1 when you actually can win a TG (without a "Bingo!"), but it's been months and I just haven't seen a pro game that you'd win as the MVP. And yet, you are trying to feed your illusion of me being somehow "silenced" while you carefully only use unspecific claims that won't immediately be ridiculed. If I was ever silenced, it was by boredom and predictability of the outcomes.
    1 point
  9. Hi. I am back, This is an exhaustive feature list. Features not listed here, won't be added to the game. Alpha 30 will start with a D. I propose the name dead, because all other rts games will be dead when this comes out. 1. Dad: Dad works 9 - 5 and comes home frustrated. He then watches tv and then sleeps. I smartly added children in alpha 29. Those children can be downgraded to orphans if you kill enemy dads. (Dad has 5% chance of leaving). 2. Door: It is weird that I am inside the cc controlling my base, and villagers enter just because they are being attacked. I hate it. So now we have doors so they atleast knock so I can pull my pants up. 3. Dope: We added cocaine in alpha 29. We add dope now. You are welcome. 4. Dog: Only Britons have dogs? Unfair. All civs can now train chihuahuas and briton dogs are taken away to teach them a lesson. cheers, facts
    1 point
  10. The game would be better if bad changes wouldn't be integrated to the game. An example for such a horrible change: "Cows don't belong to villages, they lived in cities only"
    1 point
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