the brits in particular were know for this. We ahve played around wiht the idea in Historical. The "transport" chariot does less dmg, (the driver can defend himself a little) but has more armor. It can garrison 1 unit pick them up drop them off in battle at a time. Kinda cool. But maybe even transport 2 units?
When would this be fixed?
Checked it and the issue appears to be that when the Extrordinari is replaced by the First Cohort Legionary it does not gain the legionary keyword hence why it is not being affected.
TG with 1100+ kills and 4600 kills from both teams! OP play from @king reza the great, also 1000+ kills. Many thanks to
@0 calories for helping me at key moments and delaying enemy progress. The average killcount per player is 580 !
This provides an answer to the eternal question: is reza-math 2000?
This is the kind of games that makes the community's efforts worthwhile !
Thanks to all contributors who figured and made this patch! Langbart ultra op.
https://gitea.wildfiregames.com/0ad/0ad/issues/7714
Tested over couple of games it definitely feel like reverting the 'a27 lags'. Similar feedback from @0 calories. No more climax 4-12 fps lags or camera/gui unresponsiveness .
Sharing the patch for those who'd like to try it. And get reasonable fps again...
To apply on linux, (if you built the game) put the patch in your game folder
lagpatch.patch
Apply the patch:
patch -p1 < lagpatch.patch
Recompile:
cd build/workspaces/gcc
make -j3