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Showing content with the highest reputation on 2025-03-21 in Posts
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I'm excited to share with you my progress on one of these features. Hotkeys for buildings could finally become a reality in vanila a28! BuildingHotkey.mp43 points
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It isn’t clear how many SPs there are or how long they play for. We do know that there are (at least) like 2K total players a day (split between SP and MP). But it isn’t clear how many of those players downloaded the game that day and are testing it out vs. how many of those players have been playing for multiple months. No matter how you look at it, though, there is a huge retention problem if there are 300K downloads and we only observe a steady 2K players or so (i.e., no real growth in user count). It also means that some portion of that 2K player count is probably a stream new users that come play for a short time before they leave and are replaced by another new user that will only play for a short time. We also see this constant stream of new players in the forums where a new user comes along makes a few posts for a week or two and then disappears (sometimes forever) Personally, I suspect there are about an equal number of long-term SP and MP users, which reflects what we see on the forum.2 points
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If you simply select(left-click) the field, you will see in the center part various stats including the number of activer wokers out of the max number (next to the hammer symbol), e.g. 4/5. Same for any other resources (e.g. mines, trees, stone quarries). Regarding the "overflow" I usually assign wokers to one filed and with the "shift"-key pressed (next task) right-click on to further fields, one after another so that excess workers would go and work on the next field if one is already full. I have to admit that this is probably not very elegant but it works.2 points
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2 points
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For one reason or another, 2025 has started off as the year where I get back into that most nostalgic of genres - good o' real-time strategy. First came the replaying of classics like Age of Empires, then trying out some new promising indie titles (Eyes of War being my most interesting find - just classic skirmish with a gimmick that lets you play in 3rd person and fight with your army, very cool during sieges), and then it just continued... Age of Darkness was another find, but the latest is 0 AD. Since most of my game consumption is a direct funnel from Steam (or GOG for all my DRM-free purchases), I guess gems like this are even harder to discover unless you hear from it by word of mouth - same as we did back in the day. That's what makes it even more endearing and kind of bitter-sweet because of how nostalgic this whole gaming period feels for me. Where do I start and end with 0 AD? It's absolutely astounding that someone released a free game of this scale and caliber. It's perhaps the closest to being a spiritual successor to the original Age of Empires while also having its own personality. And this was being developed all the way back from 2010? Needless to say, I've dipped just a bit into it and already have to shout praise in its direction. Just so glad whenever I see love being shown (and in such quantities too!) to this overshadowed genre. Consider this my love letter if nothing else <31 point
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You would have to change them and put Discord, Telegram, Snapchat, Kik.1 point
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The text of Tacitus is available here: https://facultystaff.richmond.edu/~wstevens/history331texts/barbarians.html https://classics.mit.edu/Browse/index-Tacitus.html I don't recall a wolf warrior1 point
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1 point
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Maybe we could at least name the specific tec belt and road initiative. I don't really believe it gives you an extra bonus but I will keep an eye on it.1 point
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I love the lobby name feature though, I think it is a very nice addition that tells us who is who. Maybe we can remove AIM MSN ICQ Yahoo Skype from the profile since they are no longer relevant?1 point
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UPDATE 0.2.1: Fixed bugs during Hero Promotion and switching between tactics. Added more detailed description of bonuses.1 point
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Thanks, looks cool! Would be nice if this could be available in mod.io from within the game (I know I am lazy )1 point
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Hello my friend, I would like to share with you everything I have managed to do so far. I will describe everything I have added and modified in the game. First I changed the population amount to 600000 and increased the map size to 704. Then I changed the construction time and its life, needing 4 to 5 citizens to have a similar time to the conventional one. I strengthened the walls a lot, now the walls protect the cities well and without siege weapons it is very difficult to penetrate the walls. I created new roads to decorate the city, with 3 models, 1 made of dirt, stone and Roman flooring. For now they are only decorative, but I would like to have an effect of increasing the speed of units when passing through them. I created two new units, creating the male Citizen who can collect more wood, stone and metal than the female. He also has new buildings that only he can build. Icreated the Landscaper who can build trees to decorate the city. The female units can now only build the farm and the corral and they collect more food than the males. Plantations are made inside the farms, with 5 options: wheat, vineyard, date palm, orchard, and banana grove.In the market you can create stalls of various types and an area for selling slaves, and there you can buy slaves. I removed the distance of towers and forts and the construction limit so that the player can create their city in the best possible way. I modified the icons of the items(still missing some). I added new songs to the game. I need to clear up some doubts. How can I remove Footprint and Obstruction so that the player doesn't bump into the roads after they've been created? Every time I remove them, I get an error. Next step, I want to add new resources like money, clothes, technology, among others, and modify the appearance of the buildings with the generated technologies. Thank you once again for all the patience and support you've given me so far.1 point
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Civilizational development was higher by a large margin in certain regions of the word (Parts of Europe, North Africa, Middle East and East Asia) during the game's time frame and it matches that reality There are plenty of peoples in the same region that could still be added without nonsensical balancing, but yet "Nooooo, you should prioritize those guys with nice pottery in the Amazon [and somehow come up with equivalents for cavalry, ironworking, fortifications, etc] or else you are eurocentric!" If a game looks for historical accuracy, it has to be representative of the situation at the time, not distort it to please people's wishful thinking or minimize their self-pity Good lord, South Americans have to get over that delusion that other people are deliberately trying to downplay them. We have digged our own victimization holes1 point
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Nunca. Ya hablando en serio no creo que sea cómodo jugar un rts como 0 ad en un teléfono Android1 point