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Position: Really any position that will use any skill I possess to benefit the development of the game Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Tee Email: Location: US West Coast Availability: Approximately 8 Age: Occupation: Skills and Experience: Have some skills with design software, but also know some programming and HTML/Javascript/PHP/Python which may be useful for the site, but maybe for the game also? Motivation: New developer looking to get into the development world, even if I start from other angles. Personality: Friendly, sociable and passionate for learning new things Short Essay: Just recently found out about 0 A.D. a couple months ago. Was looking for an alternative to AOE, and found this. Of course, I began to read as much as possible on the game and found the option of contributing to the game. I really feel grateful that people can open up to free, open-source alternatives and offer everyone the experience equally. Interests and Hobbies: I love to learn programming. I'm also fluent in Spanish. I have taken several courses for programming and design (mostly web), but also work with python. Never worked in a professional setting and feel this is a good start. Staff: No, unfortunately Community: This is the first community I take part in Favorite Game: 0 A.D. currently, but Street-Fighter 2 for SNES maybe tops it just due to the simplicity and nostalgia. Yes, Street-Fighter 2. Yes, Super Nintendo. Work Examples:2 points
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@Grautvornix It's not "kind of "loot"", it's loot, as shown in the stats. As far as I'm aware it's 10% of unit costs + carried res and 20% for buildings, so very much related to the original costs. The fixed amounts are also shown in the structure tree.2 points
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Acheamanid Empire.xml Acheamanid Empire.pmp Hello everyone! From this day on I will share my scenario maps based on real historical events with you guys. This is the first one of them. "The beginning of the Glorious Persian Empire" "Hegel considered the history of Persia, particularly the reign of Cyrus the Great, as the beginning of world history, marking the emergence of "the light which shines itself and illuminates what is around". Welcome to the world of Cyrus the Great, where you will embark on a journey to found the Achaemenid Empire and conquer the lands from the Ishtar Gate of Babylonia to distant corners of the world. The year is 550 BCE and under Cyrus' leadership, you will witness the rise of one of the greatest empires in history. As you navigate through the various landscapes and engage in epic battles, you will experience the peace, prosperity, and liberty that Cyrus brought to the world. His visionary leadership and diplomatic skills allowed for a diverse and multicultural empire to thrive, setting the stage for centuries of growth and innovation. Join Cyrus on his ambitious quest for power and witness the birth of a mighty empire that will leave a lasting legacy on the world. Are you ready to conquer the lands of the ancient world and shape the course of history? The fate of the Achaemenid Empire rests in your hands. There are 7 civilizations(players): 1. Cyrus II (founder of Acheamanid Empire) The Father of Persian Empire and Iran's nation 2. Solon(Athenians) 3. Psamtik III (Egyptians) 4. Croesus (Lydians) 5. Cleomenes I (Spartans) 6. Nabonidus (Babylonians) 7. Astyages (Medians) [He is the cruel maternal Grandfather of Cyrus the Great) You can choose whichever you want but the original story goes around Cyrus II. All 7 players in this map have almost infinite sources. ♡Mithra Shakiba♡ First, you need to update your at least to 0 A.D. Alpha 26. Then you have to install the latest version of Millennium A.D https://mod.io/g/0ad/m/millenniumad These maps that I upload here are only for this Mod. So don't forget to have installed 0 A.D. Alpha 26 versian with Millennium A.D Mod. File Paths (where you drop these files) for the map files (2 per map) by OS: Mac: User/Application Support/0ad/mods/user/maps/scenarios Linux: Home/.local/share/0ad/mods/user/maps/scenarios Windows: Documents/My Games/0ad/mods/user/maps/scenarios I wish you enjoy playing this map!1 point
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About shield wall formation: The shield wall formation would be diferent from phalanx formation. The shield wall formation would give a bonus against projectile damage, the phalanx formation would give a bonus against melee damage. In the historical period covered by this game, all soldiers carried shields. Shields are used to protect themself from arrows in the first instance and from enemy charges in second instance. Many players use and abuse ranged infantery, witch exterminates melee infantery. The shield wall formation will make the melee infantery more viable, in a historical period marked by the use of strong infantery, and will make it easy to invade enemy territory without losing more than half of your army in the process.1 point
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I believe this occurs only as kind of "loot" when destroying your enemy's buildings (and killing some enemy soldiers as well) plus when you kill someone carrying goods (workers, women, traders, ships). This is oit particularly recycling as I believe it is not related to the original cost of a unit/building.1 point
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This topic comes up from time to time, so far no consensus to implement it has resulted from that. Can't remember the last time I had to "move" a building. Depending on the civ I know what I want to build, so I try to plan my lots accordingly.1 point
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Walls are still problematic. I remember threads about @Hannibal_Barca abusing walls by making fans out of them causing pathfinder havoc. In MP matches, probably not indeed. IMHO we should have a tech filter restricting some techs in MP. With the modifier manager we can now disable techs on game start this way they would not pollute you but we could still have some stuff for SP players. Regarding the balancing PM maybe we should just open source it. Regarding Nescio's position, I think they were more into what he believed was historical accuracy than what you'd want as gameplay. Their opinions were just radically opposed to yours. He did put in the work to make patches though.1 point
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The Sasanian Empire officially known as Eranshahr was the last Iranian empire before the early Muslim conquests of the 7th–8th centuries AD. Sassanid Empire is the medieval representation of the Persian or Iranian society and civilization so it is hoped that Mod Makers and those who can make mods make this medieval civilization. The Sassanids, who succeeded the Parthians, were recognized as one of the leading world powers alongside its neighboring rival the Byzantine Empire, or Eastern Roman Empire, for a period of more than 400 years. Following the division of the Roman Empire in 395, the Byzantine Empire, with its capital at Constantinople, continued as Persia's principal western enemy, and main enemy in general. Hostilities between the two empires became more frequent The Sassanids, similar to the Roman Empire, were in a constant state of conflict with neighboring kingdoms and nomadic hordes. So many thanks to@Stan`1 point
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Well, I suppose you could start with downloading Blender and playing a bit with it. https://gitea.wildfiregames.com/0ad/0ad/wiki/Basic3DImplementation1 point
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I wanna be an artist. How can I start what shall I do to as a beginner? I have made hundreds of Scenarios in this game and I dare say that I am tho biggest fan of this game and the one that has played it the most the longest. I've spent hours on this game and I'm an enthusiast who can dedicate himself for this game the national duty on his shoulder. So please guide me and keep in touch with me♡1 point
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Indeed, this was the real reason and I think it's still valid. At least with my proposal you'd have to pay handsomely for the exploit so much so it'd might not be worth it.1 point
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Yes, that's the current proposal from @wowgetoffyourcellphone. They used to be able to shoot by default. I guess I'd be fine with that tec. That may be. In this case I feel it was the project lead who told me that (I might be wrong), and the devs appear to have sufficiently agreed with it, else it wouldn't have been implemented. (Although my understanding is that a lot of devs don't actually play that much.)1 point
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Great post. I could see the Sasanids going into either base game Part 2 or M_A.D.1 point
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Also I can provide any developer interested more necessary info and background. The History of the Imperial State of Iran( شاهنشاهی ایران) since Cyrus the Great established the first official State of Iran.(before Acheamanids we had some dynasties such as Elamites and the Median Kingdoms that would date back to thousands of years BC, but our first État-Nation was founded by Cyrus the Great the Powerful, Peaceful, Liberal Shahanshah of Iran[Persia/Iranshah]) Acheamanids>Alexander the Evil Conquest>Selucids> Arsacids(Parthians)>Sassanids>Arab Conquest and Arabo-Islamic Caliphates(Rashidun/Umayyads/Abbasids)> Resisting Northern Parts of Iran or Eranshahr called Tabarestan(Deylaman/Gilan/Mazandaran/Gorgan)> Reviver National anti-islamic Movements against Muslims and Caliphates(Siahjamegan and its leader Bezadan Wandad Hurmuzd, Sunpadh, Ustadhsis, Ishaq al-Turk and Khatun of Bukhara from Bukhar Khudats, Sepidjamegan being led by Al-Muqanna the Veiled Prophet, Sorohjamegan or Khorramdinan being led by Babak Khorramdin, Daylamites, Asfar Shiruye) >Ziyarid>Saffarids>Buyids>Samanids> Irano-Turkic dynasties which had Iranian Language and Culture but were originally Turks(Qaznavids, Seljuks, Khwarazmshahids)>Mongol invasion of Persia and Mesopotamia led by Genghiz Khan>Ilkhanids(Iranophile peaceful iranic-cultured descendants of Genghiz Khan the Evil)>Timurid>Aq Qoyunlu>Qara Qoyunlu>Safavids>Afsharids>Zandids>Qajarids>Pahlavi the most important, liberal, glorious modern imperial state of iran which was unfortunately overthrown by Marxist-Islamic terrorists and rebels and Commies. Since 1979(the Collapse of Iranian Imperial State) our country and we are all broken, sad, murdered, poor, and misfortune. Our lives are ruined by Marxism, Communism, Socialism, and Islamism. Long Live the Shah Viva Iran! We have a 2,600-year-old empire that I hope will return with the remaining Shah of Iran, Crown Prince Reza Pahlavi, Shahanshah Reza Shah II.1 point
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The Sasanian Empire officially Ērānšahr was an Iranian empire that was founded and ruled by the House of Sasan from 224 to 651. So 0 A.D. cover this period. I've posted this request with all of this civ's pictures and architecture and some info 2 years ago you can check it out here. Thanks for your attention pls help. Request for Sassanid Empire in Millennium A.D. Arsacids timeframe: 247 BC to 224 AD Sassanid timeframe: 224 Ad to 651 AD These two empires are the successors of Acheamanid Empire after the collapse of Ancient Persian Empire (Acheamanids) and the Alexander Macedonian Empire and Selucids.1 point
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You can start by making a mod for this yourself, then try to submit it as patches towards the main game. Alternatively, we can keep it as a mod. To make the mod, start with Seleucids and Persians as template and assets source...1 point
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Simulation: Organizadamente y distribuido específicamente en cada carpeta se va a encontrar subdividido de la siguiente manera: Data (Aquí puedes especificar cierta información como): Auras (Las auras que se le asignan a entidades como templos, estructuras, o héroes) Civs (Aquí se creara la facción, asignándole un código como por ejemplo para los Godos le puedes asignar sencillamente este mismo "Godos", en caso de ser nombres largos puedes crear abreviatura para no alargar tanto escribiendo el código.) Settings (Aquí podras ubicar un archivo llamado player defaults donde mediante código RGB puedes cambiar los colores que usan las facciones si deseas darle un toque mas realista de vestimenta o colores a tus facciones) technologies (Como el nombre indica aquí crearas los archivos XML donde determinaras tecnologías únicas para tu facción o para las facciones en general que se las desees agregar.) Templates: (En esta carpeta se localizan las entidades, por ejemplo las estructuras con X atributo Y Costo Z Obstrucción, icono, nombre, facción, actor, etc.) Formations (En esta carpeta determinas formaciones especificas para tu facción, de no ser asi, usaran las predefinidas por 0 ad) Special (Estructuras o elementos especiales apartados) Structures (Como el nombre indica, aquí ubicaras todas las estructuras de todas las facciones todas en esta misma carpeta,) Units (En esta carpeta ubicas las unidades y barcos, al igual que en "structures" todas en esta misma carpeta.) Para determinar que unidad o estructura será asignada a cada facción agregale antes del nombre por ejemplo "godos_infantry_swordsman_B" Y dentro del código XML dentro del apartado <Identity> asignas <Civ>Godos</Civ> para que la pc reconozca que esa es su facción única y exclusiva de esta. <Entity> se comienza con esto la linea que dice "parent=" Te resume la escritura en cuanto a propiedades, como ataque, bonificaciones, costo, tiempo, recolección, etc <Builder> Aquí asignaras las estructuras que este construirá O le agregas el "-" guion para que no construya esa estructura en caso no de no poseerla, si la civilización no posee estructura te aparecerá un error cada vez que selecciones la unidad <Identity> Aquí se asigna la identidad de la unidad Civilización <Civ> Grupo de selección <SelectionGroupName> Nombre genérico <GenericName> Nombre especifico <SpecificName> Historia de la unidad <History> Icono de la unidad <Icon> <Promotion> esta es la unidad (otro template como A o E) a la cual la unidad ascenderá al obtener la experiencia requerida, usualmente se maneja de forma b > básico; a > avanzado; y e > elite. pero puedes asignarle la letra o numero que prefieras. <Visual Actor> con esa línea, se indica cuar archivo XML de la carpeta anteriormente mencionada "Actors" se usara como esta unidad en el campo de juego.1 point
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With the recent questions for help it seemed a good idea to us (shieldwolf and I) to create a tutorial about scenario designing. This post is a small part of it to answer recent questions to creating mods for your maps. (The rest of the tutorial is still WIP and deals with the Battle of Gergovia as you might notice from the text and the screenshots). Click on the images to view a larger size. Setting up a mod and run Atlas Create the folder Browse to <0adfolder>/binaries/data/mods and create a new folder. Call it whatever you like, I call it ‘map_Battle_of_Gergovia’ where ‘map’ is used to distinguish it (for us, humans) from the other mods and ‘Battle of Gergovia’ will be the name of the map. Another option is to browse to My Documents/My Games/0ad/mods and create the folder there. The result is equal. Allow your mod to be recognized by 0 A.D. Open the folder and create a file called ‘mod.json’. Make sure that the extension of the file is changed into ‘.json’. This file is very important! Thanks to this the game will read your mod. Now open that folder in any code editor you like. I use Sublime Text 3 (http://www.sublimetext.com/3) but programs like Notepad++ (http://notepad-plus-plus.org/) are possible too. Your file should read something like my file in the image above. The text you fill in shows up later in the Mod Launcher as you can see further down the post. In the dependencies you define what is needed to run the mod. We choose 0ad since we want people to use it with 0 A.D. It is also possible to specify a version but we don't need that here. Save and close the code editor. Run the Scenario Editor with your mod enabled Now run the game and choose ‘Mod Selection’ in the Tools & Options menu. Select your mod in the list and click ‘Enable’. When in mod is in the lower list, click ‘Save Configuration’ and ‘Start Mods’. After the game has restarted, click ‘Scenario Editor’ in the Tools & Options menu. Atlas will now open and you're ready for the next step. Happy painting!1 point
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All siege are OP now Only rams are reasonable. Bolts, Catas and Siege Towers are just mega OP, but catas are nerfed compared to A23 in that their pathfinder is totally broken. Catapults should we weaker vs sword, by default.0 points