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Showing content with the highest reputation on 2024-10-26 in all areas

  1. A new ScrollPanel GUI component is going to be born with the following capabilities: Scroll Orientation Support: Allows scrolling in horizontal, vertical, or both directions, providing flexibility for different use cases. Partial Object Rendering: Supports partial rendering of objects that are only partially visible within the scroll boundaries, improving visual accuracy and performance. Boundary-Constrained Mouse Interaction: Handles mouse events strictly within the panel's visible boundaries, preventing interaction with objects outside the scrollable area. Minimum Internal Size (min_width, min_height): Introduces support for virtual space management, allowing the panel to maintain a minimum internal size independent of its actual on-screen dimensions. Even when the panel is resized, this ensures that the content respects a defined virtual space (with min_width and min_height), effectively simulating a larger internal canvas. This is particularly useful for large content or scenarios where a more extensive scrollable area is required than the current visible panel. Here is the showcase Pull request: https://gitea.wildfiregames.com/0ad/0ad/pulls/7118 Please give me feedback to keep improving GUI Components.
    4 points
  2. I like these ideas, if I find the time maybe I'll make a mod for that. This can open the way for paired (maybe exclusive) technologies, for example whether compensating for low fertility or optimizing high fertility
    2 points
  3. Cardia's not bad, but I would prefer something historically more significant. Imagine if we can inspire players to do research about the colony they heard about in the game. They should be able to find more than just a short Wikipedia entry, no?
    2 points
  4. I understand that, but it is difficult without adapting the units to the Bronze Age. Fortunately 0 A.D at some point its versions will have other Bronze Age and Middle Age civilizations to cover more history. That's what mods are for, one day they could be an expansion of the game.
    1 point
  5. Hello, mind if you can help me to get all current ui that would need this component, please with images, keep in mind to use the minimal screen we supported. For now im working on Structure tech/unit tree info. Maybe summary screens?. Thx in advance
    1 point
  6. I admit that this would sacrify historical accuracy in favor of a story.
    1 point
  7. It is necessary to differentiate a map for hunting and maps for agriculture. There are maps where there are both, that's why I said that there are symbiosis between livestock and crops. The other way is fishing, but it is limited. Arctic map is a map limited by something you can't survive without advanced technology.
    1 point
  8. It would be nice to make several mods of mechanics like this, so the concept can be tested.
    1 point
  9. What about Tarentum? See https://www.worldhistory.org/tarentum/ and https://en.wikipedia.org/wiki/History_of_Taranto They are also known to have had some bloody conflicts with local tribes. Though, I'm not sure where we'd get units and buildings for those. Maybe we can take something from Delenda Est?
    1 point
  10. 1 point
  11. Yes, but it depends on the treatment. https://daily.jstor.org/a-history-of-human-waste-as-fertilizer/ Urine decomposes much more easily in the environment. The process with feces is more complex. Apart from that, it is dangerous to contaminate a water source. Something simpler would sometimes be that land is valuable simply for the sake of being able to cultivate it, not just for the extraction of resources.(Minerals). It adds a layer of handicap but with the resources that the game has, such as animals and plants, it can improve the natural capacity of the soil. Civilizations developed near water sources and where they had domesticable animals. These are maps of the origins of crops. Origins of Agriculture. Vavilov’s original map of the origins of agriculture ( 1 ) Mexico-Guatemala, ( 2 ) Peru-Ecuador-Bolivia, ( 2A ) Southern Chile, ( 2B ) Southern Brazil, ( 3 ) Mediterranean, ( 4 ) Middle East, ( 5 ) Ethiopia, ( 6 ) Central Asia, (7) Indo-Burma, ( 7A ) Siam-Malaya-Java, ( 8 ) China. (Image from Wikimedia Commons) Animal Domestication.
    1 point
  12. Depending on the state of A27 it might be worth it
    1 point
  13. Yes, but we'd have to build the game for Linux in some format... I like the idea. I really think we should do it, but that would require getting the "team" behind it.
    1 point
  14. @Obelix Unfortunately, I confirm it is not possible Those are two different repositories, with extremely different histories, even though they contain roughly the same files in the HEAD revision. When a repository is moved to another address, the "SVN Relocate" command will save you from having to re-clone, but this is not the case here. Even if I had decided to create the nightly repo inside the "public" set of repos, using "SVN Switch" would have re-downloaded everything, as public/nightly wouldn't have any common history with public/ps.
    1 point
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