Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-10-01 in all areas

  1. I'm glad to announce that the Tips and Tricks page will be part of Alpha 27! The pull request has been merged this morning. See commit 1792f0d065.
    3 points
  2. @Vantha That is exactly what I wondered years ago. So I created an animation "framework" that works on-top of the UI code. If you know some javascript I'm sure you can extend what I did to support your use case of animated sprites. Here is the link to the code. https://github.com/nanihadesuka/autociv/blob/master/gui/common/animateGUIManager.js You are free to modify however you want. A good thing about the link, the class list the full extend of what you can possible change UI wise from the JS side. In my time, I did some deep research in the c++ UI engine code. (maybe some things have changed in 4 years)
    2 points
  3. I really appreciate this feature as I've been trying to make myself more resistant to cav rushes. One missing aspect of snapping seems to be for palisades and walls. In the meantime there is progress on wall segments deleting trees upon completion. To complement that it would be great to snap palisades and wall segments to other buildings to help eliminate holes!
    1 point
  4. haha, I should be aware of this Sure, I will do that as soon as possible. This week I'm quite busy though, maybe towards the weekend.
    1 point
  5. @nani Cool. Looks very well structured and thought-through. And pretty versatile. I'll see what I can do with it. I would love to see the entire framework getting added to the main game. Thanks for telling me about it.
    1 point
  6. Well, I assume we need to do this: https://docs.flathub.org/docs/for-app-authors/submission#someone-else-has-put-my-app-on-flathubwhat-do-i-do Then make me, and a few other people as maintainers, at least someone else (just in case I go evil someone can stop me). I would then make sure I understand how the flatpak works, fix the OP's errors, and then we just need flatpak verified. https://docs.flathub.org/docs/for-app-authors/verification Then we'd be good. We can mark flatpak as not as high supported as binaries, just getting it verified would be nice.
    1 point
  7. Good job @nifa. You now have 2 great art assets that'll go into next release. Looks great^ So much better than the old statue.
    1 point
  8. FIXED by inverting the green channel again (like with the Colossus statue)! In its current state, it's already perfect for DE. I can scale it in Blender how I wish. One last request. Would you be willing to create a "modesty" prop for the EA version, like you did for the Colossus? Just re-using the cape texture, etc.
    1 point
  9. How is this going? I remembered that this was very promising! I'd like to use this to replace the Apollo statue in the Seleucid wonder (for the main game), and then a slightly bigger scale version for DE's Seleucid Cult Statue.
    1 point
  10. Now for something different: Tartarus... My imagination starts to roll about maybe having a secret mythologically-based campaign after you complete all of the historical campaigns (Punic Wars, Persian Wars, Alexander's Anabasis, et al.)
    1 point
×
×
  • Create New...