Big update!
New structure: Braziers! Ranged units near it will shoot flaming projectiles and apply burning. Can be toggled on or off. While on it consumes 1 wood per second.
Han civilization is working
Arcing projectiles! (thanks to @BB code with some of my own modifications to it)
Improved rearm aura code
Numerous prop & animation fixes
Code cleanup
Better flaming projectiles
Walls can be built on top of tree's (tree's will be destroyed upon completion)
Improved tooltips (added ammo and energy stats to them aswell)
Unit resistance corrections
Pikeman and spearman cav bonus fixed
Add bleed status effect to the game (dogs have this now)
Envoirementals like sandstorms! (just sandstorm for now). They will spawn randomly throughout the game and move around and dissapear after some time.
Sandstorm effects: Slowly damages organic units caught within and heavily reduces vision range.
sandstorm maps: atlas valleys, butana steppe, crocodilopolis, death canyon, egypt, golden oasis, hindu kush, libyan oasis (2p, 4p), median oasis (2p, 4p), saharan oasis (2p, 4p), sahel, syria, team oasis, tarim basin (2p, 4p)
Probably other new stuff i forgot to note down along the way.
sandstorm.mp4
sandstorm showcase
arcing_fire_projectiles.mp4
brazier & arcing projectiles showcase
Updated orignal post download links. @Stan`when you have time can you take a look and approve on modio? Also why is my orignal post hidden after edit?