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Showing content with the highest reputation on 2024-03-03 in all areas

  1. I must be in a huge minority thinking 1v1s should be played at 200 pop.
    3 points
  2. I have some more texts in the works, but in the meantime here's an update on the UI work: A quick showcase: 0 A.D. 2024-03-03 20-49-23.mp4 I have done some layouting, moving everything to a place where it fits. It already looks a lot better than before, but I will probably still change some sprites, fonts or colors. How do you like the new arrangement? The right is still pretty empty, this is where the related articles section would be, they have to be added manually to each file and I havent done that (the Athenian civic center is the only article where I added some for testing). Here are the new features (mainly improving navigation between different pages and menus): - Because everything is structured like (and in) folders I added the current "path" at the top, by clicking on different parts of the path you can switch to the respective page. There also is an "UpButton" (with the arrow pointing up) to the left of the path that will alway open the current page's "parent" (like the "up" button found in most file managers) - Every action you take/ every menu or text you open will (temporarily) be saved. With the back and forward button you can move back and forth through your history (like the back and forward button in browsers) - the button "suprise me!" opens a random article (I am aware that it currently chooses "general" and "environment" more often than "civilisations". That happens because folders inside "civilisations" are only partially filled with files/articles (yet!)) I've also put together a quick mod: encyclopedia.zip Try it out! Let me know any errrors or unwanted behaviour you encounter or any suggestion you have! Keep in mind that it is still in progress, I have cleaned up the code, but it's not very well commented yet. I'm quite new to programming, so don't be suprised if something's done in a confusing way. Tell me if you think I should change something to bring it into line with 0ad's code. And regarding the sprites, @wowgetoffyourcellphone You've done a great job with the mockups. What textures did you use? Are they in the game files? I couldn't find them. I'm specifically talking about the beige/white background and the golden frame around the image. Was the background texture just a brigther and hueshifted version of 0ad's black background?
    2 points
  3. https://code.wildfiregames.com/D5041
    2 points
  4. I used to think about creating a website for playing 0AD with cash prize, I am not against it but I don't know how many players are even good enough to play competitive games, if money is involved things will get complicated, we need strict rules and infrastructure to implement them, I am not sure 0AD can control its players the main reason I am not willing to play with money in 0AD is anyone can customize the game to their advantage, nobody has control. I am seeing @Norse_Harold trying to impose law and order in game but failing because we got players that don't want law and order in a free and open source game. I think 0AD survives because of players consider each other as friends, money kills friendships at least argument about them. if people hate each other they won't show up to play 0AD. If someone was sponsoring the tournaments that's another matter, no player is loosing money but winner gets a price, that would be nice but playing 0AD like a poker game will be bad, it is bad in real poker too that's why in many countries playing with money is illegal. may be we should find some sponsors for that we have to create a community in social media like facebook instagram etc and be active in it always and keep promoting 0AD. people use discord but I think it's like dark web, nobody will every find out we exit. if 100 people are willing to do marketing for 0AD then the fate of 0AD will change. money will flow in with it new programming Talents who can contribute to 0AD
    2 points
  5. 1 point
  6. There's already a topic concerning this issue: I failed to include my search result in the former post (uncool double posting, i know). Please @Barcodes, if it is possible for you, use the forum-integrated search engine before posting. Thank you very much, this makes ressources free for solving other problems.
    1 point
  7. It's a thing because of performance issues.
    1 point
  8. I mean if someone likes to do it - fine for me, thats those players buisness. Personally i think i would not be intrested because it would make 0 AD too serious, i would be bothered more by the outcome of the game, which is something i do not necessarily want for something i do for fun and escapism. After a game of 0 AD i dont want to go to bed and be mad bc i lost money etc. I also think it will lead to more conflicts inbetween players, especially given what past incidents i have witnessed, and also there would be trouble connected to the lack of infrastructure, authority and rule enforcement we have in our non-professional small community. Another issue would be the skill difference between players. Players who pay an entrance fee want at least an outside chance to win in the end, which will mean its gonna be tough to find many players willing to "bet" money. Another option that doesnt really seem promising due to a small community would be to use donations for prize funds, gathered through someone broadcasting the games, so the earning would kinda be a bonus. Consider that tournaments could have a non-monetary prize maybe, that is more about creativity and of symbolic value.
    1 point
  9. I haven't read ALL the suggestions, so I hope I'm not just repeating another suggestion. I have a mapping idea for absolutly EPIC size: In the bottom UI there would be two mini maps one would be deemed "world map" the other "state map". For every random map game several random maps would be rendered. When you click on the world map you would be redirected to a screen that reveals the entire map(equevilant of 6 gigantic random maps) no units can be seen on this level, only the boarders of the 6 random maps. when you click inside the boarders of one of the random maps(state map), you are then directed to that maps screen. Naturaly this means serios microminding, but each map, when you leave, will have a governor automaticly(AI) in command, when he is being attacked he will send you a chat message, saying wether or not his cohorts can handle the invasion(autocalced sum). Quetions?
    1 point
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