I'm finally working toward finishing the mod, starting with wood balance.
Roadmap:
- Release 1.0.0: Wood balance, straggler berry tree balance.
- Release 2.0.0: Hidden map gen zone of control mechanic, to allow large scale resource balance while still having the map look natural, and be resilient under varying map size/number of players. Metal/Stone balance.
At this point I will view Mainland Balanced as feature complete. Then I will consider porting the changes to other maps or merging stuff to 0 A.D.