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Showing content with the highest reputation on 2023-11-25 in all areas

  1. I like the strat idea, and it would be easier to make and I think it would be fun. And I'd love to see it in the game. However, I don't think narrative campaigns are that hard. I think between me and @Vantha we have the history/ screenplay/ dialogue covered. It looks like there's cut scenes already as well. (That's already 2/9 issues) I don't know about sound effects/ animations, but I think we can reuse a lot of what's already done. It doesn't have to be right away, though. The engine developers can work on adding a few of the engine thinks while we finish the encyclopedia and nail down the civilization balances (We do not want to make a properly balanced campaign and then have it unbalanced by someone rebalancing the civilizations.) If WFG pulled back on making new civilizations(for a little bit) and polish the ones that are currently in 0 A.D. Then the first few campaigns. I think the game would be good enough to put on Steam. More civs and campaigns can be added later, and with the bigger audience we might have more help. Also, would it be easier to hire we hire voice actors for 0 A.D. than have volunteers?
    2 points
  2. I think the game's engine could support Narrative Campaigns for single player, but due to the sheer amount of work involved, specifically recording sound FX, dialogue tracks, writing the story and dialogue, camera work and cut scenes, building 20 scenarios, etc., WFG can't put that kind of effort into making something official. We could adapt work from others, such as the Macedonian campaign, but to truly make a narrative campaign from scratch would be nigh impossible. That's why I think some kind of Strategic Campaign or multiple Campaigns would be easier to achieve for single player. What do you think? The image above is from an aborted projects I was involved in 14-15 years ago, but is illustrative of the concept.
    1 point
  3. Hello! I am regularly playing 0ad with a friend. We decided to always play the latest Windows autobuild. This means I have to compile that revision for Linux. And lately a few build issues due to missing includes or --pendantic not being happy happened. Attached is a patch to fix the current build issues. Hopefully someone can apply this fix upstream. I tried to figure out how to contribute, but Phabricator doesn't send me the verification email for my account. Hopefully I can make an account when the transition away from SVN and Phabricator is complete. I was reading in the git transition thread that Gitea and CI is coming together, so a commit breaking Linux compilation should be less likely after that. Kind regards, Riesi linux_build_fixes.patch
    1 point
  4. Oh, it's entirely my fault. I'll restore those. Thanks for the ping
    1 point
  5. What needs fixing the most is not being able to register on phab.
    1 point
  6. Seems they got lost during the migration @implodedok @Itms
    1 point
  7. I mean the Macedonia campaign could be a good start...
    1 point
  8. I think this (and the lack of a smarter AI) is the biggest obstacle to gaining a larger player base. The lack of a campaign mode (and a smarter AI) makes new players less likely to engage with the game for a sustained period of time. Anecdotally, I know when I started playing 0AD, I played the game for about a week until I learned the basics and could regularly beat AI. Then I stopped playing for a week or so because it didn't feel like I was "building" towards anything. Then I started playing again until I beat the hard AI on every map. Then I stopped playing again for like a month because I felt like everything was repetitive and boring. Then I randomly decided to try the multiplayer lobby and haven't really stopped playing since.
    1 point
  9. I was able to merge the a25 branch into the master branch. Looks like the author pushed twice the updates for mission 8 and 12 to a25: https://github.com/vpereira/Macedonia_0ad. Now its fixed.
    1 point
  10. I was so looking forward to this new spectacle, it looked magnificent.
    1 point
  11. Hey there, I want to say to thanks to Enrique. Original model and texturing draft was his (for what I've understood). I cleaned it, organised, optimised and have changed texturing part of the texturing choices. To break form I chose to play with the walls and tower elevation, critiques are welcome. I have used extensively the prop system. from the 'technical' screenshoots you can see that the wonder is made out of the inner core building and his floor. Then 4 props for the 4 towers, 3 for the outer wall, 3 for the inner, and one prop for the small frontal wall and the one for the stair. The columns in the inner yard are 8 props, so we can maybe change to the second type of column (dubbed 'heavy' in the blend file).On the outside as a test, there are 12 props, six by the Est and Ouest side, to change the outside decorum. I've put for now a bench some trees and bush. I love the prop system and the fact that with variants buildings can build/decorated themselves differently each time. I've choose to insert more the specular tintable texture to allow better visualisation of the player team. you can see in the screenshoot how cute it is. Same template that the gardens. Critique welcome. for the fine people that will see the hellenic vases in the rooftop of the inner building, you are not delusional. Those are placeholders for the initial in-model props I found in the file. I will make a batch of eyecandy props based on the persian texture (vases, rugs, etc) to embellish it in the afternoon. but with the prop system again, it will be easy to switch it. Lastly I gathered a lot of question in the process. I think I will compile them in a separate threat and also update tutorial and technical doc for artist; because boy did I found some interesting things. As a note, the material used is the spec normal player, because I still don't get how to get the ao working. -------- Files ---------- Composition scene for a idea of style and scale -------- Screenshots 'technical' - 4 views -------- Screenshots 'technical' - props/parts ------- Colors !
    1 point
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