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Showing content with the highest reputation on 2023-08-26 in all areas

  1. version 26.4.0 - special update New Custom default initial unit stance (you can change it in settings) @Langbart Better coloring and symbols for overlay stats Removed Set healer aggressive by default setting. Now you can use the custom initial unit stances setting. @Emacz as for skiri: for the aggressive stance setting add "Soldier&Swordsman"
    2 points
  2. don't worry, everyone gets pissed off by this @BeTe . Yea the chickens around the cc make for an interesting gameplay situation, where the booming player has a delay before he can scout, and the rushing player can move out faster. I think after 3 minutes usually players have had a chance to check out what their enemy border is doing and prepare something, but a typical chicken rush comes in well before that. One option a booming player has is to check for enemy cav with one of his ranged infantry, which isn't so bad in terms of idle time on the border. The downside to this if your enemy has cav he may notice and kill one of your units which could save you when the cav do arrive at your base. I'd like it if something was done to nerf the chicken-rush, but I'm not sure what change is needed.
    2 points
  3. I have found comments in some files written like this: <!-- comment -- > In the mercenary mixin for example.
    1 point
  4. That's when you train your war chickens! I guess it's training cav from the start & putting them on the chickens until they're used up and then you sent your cav to your enemy.
    1 point
  5. Not sure it will help to this topic, but one thing I was bothered while trying to improve is early rushes (like skipping Storehouse and Farm and making cav) from significantly better players than me. This can be especially annoying when you have more hunt around CC... I saw it's almost normal thing on higher level games but it can piss off beginners. Maybe it's more fair to not even start game and gently say "bro we are too different skills, sorry it will be boring for both of us". I personally avoid playing aggressive when I play against weaker player otherwise. Currently I don't care to be rushed - I want to try to scout on time, but maybe for other to think about. cu guys!
    1 point
  6. Solution 1: You could add || cmpIdentity?.HasClass("Minister") at the end of the line: https://github.com/nanihadesuka/autociv/blob/master/simulation/components/AIProxy~autociv.js#L12. Solution 2: ping @nani to try to make him itchy about making this configurable as much as the awesome class selectors hotkeys. So that you could just do it from the settings as you imagined.
    1 point
  7. 1 point
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