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Showing content with the highest reputation on 2023-08-24 in all areas

  1. I am certainly one of the 10 oldest accounts in the lobby. When I first started playing, I only had 2 players to play, scythewirley and wesono, maybe on a good day, 5-6 players simultaneously in the lobby, with a lot of luck we managed to create a 2x2 game, and either way I still had fun. I saw all the good, average and bad players go through 0 a.d. I made many friends, really many hours of fun, in my case thousands. Most are gone, new ones have come, it's a cycle of life that also applies to our beloved game. As long as there are people as passionate about this game as I am, 0a.d will live on.
    9 points
  2. I personally think pro players should behave better and set an example of good conduct. Arrogant pro players drive out people who just want to have fun with their attitude. I prefer mediocre players in a nice environment than playing with very good uneducated players. I think this is also seen in the rise of password games. A toxic pro of >1500 attracts toxic players and kicks normal players. It's not nice to play like that. Pro players should also feel a bit more responsible for the community and not just focus on playing with each other. Regarding mods, I think their contribution is contradictory. On the one hand, they enrich the game, but since they don't have a massive fan base, they also fragment it excessively. It's kind of annoying to be turning the community mod on and off to find a game. Lastly, being a player for more than 5 years, I think I miss seeing the game reach a more stable level of balance between factions and units. With each alpha it seems that you have to relearn how to play. Sorry for my bad English. I only speak Spanish and use an automatic translator. Greetings to all. See you in the game.
    6 points
  3. Two weeks ago I played a game as Reza's pocket. I played badly and we lost the side. He started attacking me and telling me not to play "Pro Games" if I didn't want to receive that kind of aggression. All the following matches he asked the host to get me out of the lobby or not put me on his team. If it were a super popular game, perhaps this would be one more anecdote. But with such a small community I would start by improving personal behavior towards other players. It's the least we can do.
    3 points
  4. good call. Every time I've witnessed a top player losing a TG, they would start complaining and behave toxic. Bro, chill! It's a team game, not all eyes are on you! Well as long as we are in alpha stage, this is expected. I don't think that's bad personally. The game would feel carved in stone otherwise, and since its gameplay is not that rich, that would be bad I think.
    3 points
  5. Even if a game is not competitive its still important to have game design depth that allows players to continue to improve. Improvements in some areas are needed: civ differentiation: more to learn for each civ melee/ranged re-balance, and unit specific upgrades: more complexity to upgrade valuation and choice of unit composition. performance upgrades: games will run faster with less lag and will make it harder for a slow player to keep up with the multitasking of a fast player multiplayer oriented, strategic, balanced maps, option for fixed positions. Maps designed for gameplay with diverse focuses and different dominant strategies. From what I've heard and seen there is work underway in almost all of these categories. I don't think the future for 0ad is that bleak to be honest. Thanks to all the devs and contributors who've put in time for 0ad!
    2 points
  6. Answer is here School holidays 2022-23 to lack of players https://www.myskistay.com/date/en-schedule-of-the-school-holidays-Europe.html
    1 point
  7. Why does @s0600204 change the title of someone else's thread?
    1 point
  8. maybe in holiday. a big holiday will end to the end of this month in germany
    1 point
  9. One other concern which is hopefully not a problem in a27 is the community mod player base separation. The community mod fixes a lot of bugs and has significantly improved gameplay as well, it is considered to be the better version of the game to play. I think allowing the community mod to experiment with features and fulfill the role of playtesting would be nice, so that the players can always fall back on the base game if the features under testing are not successful.
    1 point
  10. I definitely agree with the topic: I am playing 0ad for years, and now when I am in the Hall there are only few Team Games And people are not very pleasant : they don't want to play with guys without a good ranking... So new incomers are not very welcome and they leave.
    1 point
  11. www.imagine.art I'm making these with the free tier. I'd get a paid subscription, but I'm poor. Lol
    1 point
  12. Maybe I am a bit too relaxed, having never played a mulitplayer game, but looking at some of the discussions in this forum, I am really surprised that people take 0AD that serious - like a real war thing, like a matter of life and death. It is definitely not, I hope. This is not even an official contest and you can win only friends and a bit of experience. So come on folks, this is a game we all want to enjoy. And, no, I don't think it is is going to die so soon.
    0 points
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