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Showing content with the highest reputation on 2023-01-17 in all areas
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5 points
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Unfortunately SETUPTOOLS_USE_DISTUTILS=stdlib is not a long-term solution, as the python standard lib's distutils is deprecated as of python 3.10 and due to be removed as part of python 3.12 (scheduled to be released October 2023). If spidermonkey intends to keep using distutils past that point, they are going to have to use setuptools' vendored version. (And either spidermonkey, Debian, setuptools - or a combination of all three - are going to have to come up with an official solution to this.) @Itms with the caveat that as of writing this I haven't completed a full build of spidermonkey on my VM - so there may be failure later in the build - here's the patch:FixInstallScheme.diff Needless to say it's not suitable for applying on Windows systems (as that would, at a guess, use the "nt" scheme).2 points
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The Council is both happy and proud to announce a new release!!! What is it? Terra Magna is a total conversion mod for 0 A.D. focusing on Asian, American and African civilizations. This mod used to be called Rise of the East (RotE). The name of this release is simply Terra Magna in recognition of the recent change. It is based on Alpha 23 release so do not forget to install it first(https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/).;) What is new? Thanks to Alexandermb talented new modder that is responsible for a lot of the new models especially Xiongnu faction, Wackyserious our new texture artist, Stanislas69 our artist doing Han Chinese buildings and Zapotec units and templates Lion.Kanzen icon and texture artist doing new logos, localized words plus a lot of historical research, Niektb (icon, texture, building artist and mapmaker) responsible for maintaining work plus work on Zapotecs and Han Chinese and thanks to Lordgood 0 A.D.’s lead artist, who helped us immensely to introduce you to Zapotec civilization as a whole. This release we are happy to introduce you to two new civilizations Zapotecs and Xiongnu, Han Chinese faction are updated this release as well. Zapotecs The Zapotec civilization that flourished in the lands of America to the far West. This release Zapotecs are introduced and they have an almost full roster of amazing buildings such as new market, a variation of houses, corral, blacksmith, civic centre and special types of pyramids with red carvings or paint. Xiongnu The Xiongnu nomadic tribes have come and they have some new tricks to show you. This release we are happy to introduce you to first nomadic civilization that has some interesting playstyle. Han Chinese From Rise of the East we are reintroducing you to Han Chinese that this release got new wonder, blacksmith, animations, cavalry crossbowmen and textures. New skirmish map Tarim Basin created by wowgetoffyourcellphone. Many smaller changes were made in this release too, but it would be too elaborate to list them all. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: https://0ad.mod.io/terra-magna ModIO installation: Main menu -> Configuration -> Mods -> Download -> double-click In the last few years, some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: https://wildfiregames.com/forum/index.php?/forum/423-rise-of-the-east/ Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips/suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com The main menu background is made by Lordgood. You can find him here: https://www.deviantart.com/lordgood The soundtracks are created by Omri Lahav. You can find more of his work here: https://www.omrilahav.com/ and some in-game civilization soundtracks created by Lordgood and Niektb. You can find more of his work here: https://www.deviantart.com/lordgood Terra Magna 0.23 changelog.rtf1 point
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Hi for alpha 26 try until this update https://github.com/0ADMods/official_mayas_protoclassic/tree/988a826d4cc3cb0c77f16d1b6fff1b0e15997195 An official release hopefully occurs in alpha 27 release.1 point
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Is there any mods playing around with the quick group feature? I'm having hard time finding what files make it work/displayed. If you feel like you have any tip to get me started, it can help! I will try to make a variant of it duplicated on right, to help with building controls. How could I go about it? --Off-- I love tactics and town-building strategies! I'm trying modding enhanced unit controls for tactical moves on GUI. Maybe an overlay for managing building productions could be fun, even if it means less screen space.1 point
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We currently don't know who is online in a game. You might be only online on the lobby. The game is happening on the host's computer so there is no information that comes back to us. I suppose that could work @user1 @Dunedan @rossenburg but how much time? It might be a very long game?1 point
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You need a dedicated server because it's the host that sends the ratings. If the host quits, gets ddosed or whatever nothing is sent. There has been some work there but it has gone stale.1 point
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Indeed, now I can reproduce. With python3-setuptools installed the following allows me to build 0ad in Debian SETUPTOOLS_USE_DISTUTILS=stdlib ./update-workspaces.sh @zyli phew, no reinstall needed --- Tried Fedora 37 and can build just fine. Wonder what I need to break that one (no, not setuptools)!1 point
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Ok, I've now created a Bookworm VM myself, and my current findings: I can duplicate the build failure if python3-setuptools is installed from the Debian repos. Uninstalling it clears the issue. (@hyperion this is probably what you're missing.) My earlier patch doesn't work. The reason it doesn't work is because of how setuptools resolves the installation scheme - ask it to use "posix_prefix", and setuptools asks sysconfig what the preferred scheme is for "prefix", whereupon it gets the response "posix_local". So setuptools uses that scheme instead. That reason sysconfig returns that value is due to the modifications Debian has made to that module. (It's also where the detection of virtual environments takes place. And fails because this bit of the process isn't being run inside a virtualenv.) setuptools attempts to use "posix_prefix" on posix-y systems anyway under certain circumstances (which spidermonkey's build process meets), so my patch - even if it was correct - is redundant. @Itms I may have an alternate solution - albeit one that will conflict with the patch you've imported from SM - but I need to sleep right now so I shall have to get back to you with it.1 point
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I find this is relatable to 0AD and a piece of advice "don't watch any other videos of this man" he is a story teller and a fake guru, but this temple is remarkable motivation for everyone working on something it took 135 years to complete this temple. 0AD took > 25 year and still going forward.1 point
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@vladislavbelov you very much deserve our aplause, it must have been lot of work1 point
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Ah, I should've used better wording my bad. I mean it doesn't appear in available mods whatsoever when its downloaded. From Github: https://github.com/0ADMods/official_mayas_protoclassic https://github.com/0ADMods/lusitanians1 point
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Have you renamed any of these folders? Make sure that none of these folders contain any of the following characters in their names. \/:*?"<>| Ref: Ticket: 6483 (29/Mar/22)1 point