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Showing content with the highest reputation on 2022-12-21 in all areas

  1. Yeah, let's change to "strong hitting, incredible targeting."
    3 points
  2. yeah champ melee cav certainly could use an hp reduction. The consular bodyguards get even more armor than champion spearcav when compared to their citizen soldier counterparts, so some armor adjustment might also be necessary to be honest. One thing that should be mentioned about spearcav is they do less damage than infantry spearmen (much less for champ spearcav and about the same for citizen soldiers). It's as if their attack repeat time was increased from 1.0 sec to 1.25 sec without the appropriate damage adjustment. I think 0.26.4 is the last iteration of the community mod before the a27 feature freeze, but these are certainly items I will work on for the community mod during a27, assuming one will be maintained. I am planning on: Melee champ cav nerf (armor + hp), maybe a tiny bit more for consular bodyguards. Spearcav damage buff (to correct the aformentioned inconsistency) Broad melee damage increase, armor decrease (help resolve meatshield meta) Han ministers 1 pop, higher percentage effectiveness. warship classes: light warship(could become a scout ship via upgrade), medium warship, heavy/siege warship, transport ship, and special ship (fireship + future additions to this class). separate need to garrison boats from boat effectiveness. might even try to give boats unit AI instead building AI so that they are controlled like units rather than siege towers. Revised unit specific upgrades.
    2 points
  3. I laughed before I even caught the acronym.
    2 points
  4. Hello 0 A.D. friends, I have been thinking about the possibility of making a mod implementing macros and came to the conclusion this is feasible, albeit complicated. Despite my good intentions, I will be in shortage of time very soon, and this is the kind of project that takes a while to be developed. Perhaps, this is also the kind of project that triggers the interest of some of you smart guys populating the forum. If so, this is the topic for you. If any of the developers has considered this before, I'd be curious to hear from them. This might not be a new idea after all. This post is organized in sections, so a reader can skip the parts they're not interested in. 1. What are macros? 2. Why do 0 A.D. players need macros? 3. Why macros, when there are mods around? 4. What's the proposal? 5. How can a player define a macro? 6. Implementing macros can be complicated
    1 point
  5. I've noticed that berries disappear a lot in fog of war this alpha. You will see them and then they will disappear in the fog. Sometimes they show back up in the fog. To be clear, berries aren't getting used up--they're still there if you get them into vision.
    1 point
  6. It's been a while! New Stelae and other prop additions look good, though some might need a slight selection ring readjustments so units don't clip through them
    1 point
  7. Thanks—appreciate it For what it’s worth, I think the bot is good because it explains why things happen.
    1 point
  8. Yes, thanks for reporting the issue on the forum instead of playing with the bot and spamming chat like Akazid, nz and Rauls did. Defc0n (rossenburg) told me that he has already made adjustments to how often [GenieBot] responds to profanity in the lobby.
    1 point
  9. How do you suppose we learned that it was triggered by "wtf"? And, why would you say the bot's erroneous reaction was correct? This is simply an instance where there is an over-broad net being cast, which is why I reported it.
    1 point
  10. The sole purpose is obviously to trigger the bot, this really feels like arguing with my 10 years old nice.
    0 points
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