version 4 changelog: community_mod_changelog.txt
#This is a written changelog for additional merges to each version of the
community mod. If you would like to review the exact details on #each
merge, visit this link: https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests?scope=all&state=merged
-0.26.1-
!1 Set up gitlab with continuous integration to the mod.
-0.26.2-
!2 Han farming technologies (village and city phase) fixed.
!6 Regicide mode infinite loop from enabling hero garrison fixed.
-0.26.3-
!4 Move tier 3 blacksmith technologies to the town phase.
!5 Healers cost 100 food 25 metal, cheaper temple technologies.
!8 Themistocles now provides a wall discount as well as a naval buff,
Pericles provides technology discount and soldiers in his aura do not give
loot.
!10 Civic centers and colonies decreased cost, decreased territory
expansion with each age.
!11 Axe cavalry buff to hack damage.
!12 Change to ptol civ bonus: Ptolemies houses, storehouses, farmsteads
+50% build time and -40% capture points.
!13 Team Bonuses: Athens get CC technologies -30% cost, -50% research
time, Seleucids get CC decreased build time too, Persians get cheaper
barracks and stables, Carthage gets -50% mercenary infantry train time.
-0.26.4-
!26 Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate."
!27 Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion.""
!17 Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase
!24 Add a farming civ bonus to Seleucids ("Farms -25% wood cost and -75% build time.)
!19 Increase by 15% Melee and Melee Champion cavalry acceleration