Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2022-09-20 in all areas

  1. I played many in previous Alphas and now I have time to play again. I have found that there are no moderators and that some pro players are quite toxic. It seems to me a more serious problem than smurf accounts and other bad practices that are easier to control. So, in addition to what administrators can do, I've considered using these simple rules in the games I host. Sorry if they are somewhat poorly written because I use an automatic translator. I like the rules that Norse Harold puts into his games. I think they are good for creating a friendly and fun culture around the game, however I think it is possible to simplify them to make them more effective and focused on the worst current problems: the toxic behaviors of some pro players. I would like to know your opinion about these rules and your suggestions. Thank you very much and sorry for my bad English. I only speak Spanish. See you in the game. Rules: 1. Be kind and helpful to newbies and other players. 2. Toxic comments can lead to immediate expulsion 3. Pro players must set an example of good behavior. 4. Don't quit or leave early. Play as a team and share resources.
    10 points
  2. https://play0ad.com/alpha-26-is-near/
    4 points
  3. Host is the leader no rule ! If you want you can mute with mod if someone disturb you
    1 point
  4. Again, and again I see a post where the task is given to the hosts with little power. Yes, there are known players who are extremely toxic. I assume that you're referring to their conduct in-game as well as in the lobby. Since this thread is about in-game only I'll refer to that aspect only. The comments about lobby moderation were moved to the thread titled Lobby Help and Moderation, so the discussion about lobby rules can be continued on-topic there. "The services hosted by the players are moderated by those players. That is to say, each host moderates their own match." Hosters have kick and ban capability, so there's not "little power" that they have. But, many hosters ignore this power and don't take action. That is the real problem. So I applaud maxticatrix for implementing rules for his games. This is exactly what more hosters need to do.
    1 point
  5. Not an accurate statement. Things have been done. There hasn't been a public announcement of what has been done until now. I think that more needs to be done, including the suggestions that I've made in the Lobby Help and Moderation thread, but several things have been done. The whole Lobby Help and Moderation thread represents something new from user1. He has finally described some of his plans to improve lobby moderation and what the responsibilities and guidance is for lobby helpers. The invitation to recruit more lobby helpers is something new. The recruitment of me as a lobby helper is something new. The correction of bugs with the !mute and !mutelist commands for lobby helpers is something new. As far as what the future holds, I don't know, I think there needs to be more communication about it, but in the correct threads.
    1 point
  6. Toxic comments are hard to police with a bot, as one could legitimately speak about certain subjects and if the bot is dumb it will give false positives. However, if it can maybe give accounts a toxicity score, perhaps hosts and other players can choose to play with that person or not. Or maybe that's a little Orwellian/Social Credit Score-ish.
    1 point
  7. I believe @Emperiorwas talking about some in-game bot. Maybe a bot that check profanity in in-game chat can be first step toward this from dev side. Although proactivate steps from hosts can help this casue.
    1 point
  8. Which FAQ do you mean? The FAQ that's here, linked from the front page of the wiki. It would help the wiki updater(s) if we had a link to more details about why SDL is at fault and which version(s) are affected. For the wiki updater(s), the problem description can be something along the lines of, "mouse cursor jumps to a different monitor when scrolling the camera or map".
    1 point
  9. I wanted to test some spear cavalry with their 2x multiplier and I noticed this: Hero spear cavalry still have the 1.75 multiplier. I don't know if that is something "ugly" or not, but it exists.
    1 point
  10. Download file: xiiiad/maps/skirmishes at main · 0ADMods/xiiiad (github.com)Download map icon: xiiiad/art/textures/ui/session/icons/mappreview at main · 0ADMods/xiiiad (github.com) Mediterranean biome variant:
    1 point
  11. Download file: xiiiad/maps/skirmishes at main · 0ADMods/xiiiad (github.com) Download map icon: xiiiad/art/textures/ui/session/icons/mappreview at main · 0ADMods/xiiiad (github.com) Alpine biome variant: Mediterranean biome variant:
    1 point
×
×
  • Create New...