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Showing content with the highest reputation on 2022-08-15 in all areas

  1. I think if anything turns should be made shorter. Average/total load is not the right metric: it's much better to spend 2 extra milliseconds on each frame (16 -> 18 remains smooth) than stopping for 20ms every 200 ms. There are however other considerations: With shorter turns, we could potentially run some computations only on certain turns (this is tricky, but becomes possible. E.G. maybe we run short-range paths every two turns or something) With shorter turns, pathfinding behaves much better With shorter turns, there are generally fewer events per turn (the main source of 'stuff happening' are timers & range queries), so any individual turn tends to be faster. Note that I haven't actually done the math on this. I think ideally we'd run turns every 50ms or so, with network delay in the 150ms range. This seems like what AoE 2 is able to achieve and it's very, very smooth.
    2 points
  2. My Boyar/Voivode, the Druzhina are now ready for battle.
    2 points
  3. TIMER| InitVfs: 616.693 us Writing the mainlog at /home/james/snap/0ad/354/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 4.07483 ms Sound: AlcInit success, using OpenAL Soft X Error: BadAlloc Request Major code 146 () Request Minor code 7 Error Serial #103 Current Serial #104 Assertion failed: "!m_Worker" Location: UserReport.cpp:516 (~CUserReporter) Call stack: (0x563dfffd731e) /snap/0ad/354/binaries/system/pyrogenesis(+0x5d731e) [0x563dfffd731e] (0x563dfff7c751) /snap/0ad/354/binaries/system/pyrogenesis(+0x57c751) [0x563dfff7c751] (0x563dfff7e55d) /snap/0ad/354/binaries/system/pyrogenesis(+0x57e55d) [0x563dfff7e55d] (0x563dffcdf473) /snap/0ad/354/binaries/system/pyrogenesis(+0x2df473) [0x563dffcdf473] (0x7fa852798031) /lib/x86_64-linux-gnu/libc.so.6(+0x43031) [0x7fa852798031] (0x7fa85279812a) /lib/x86_64-linux-gnu/libc.so.6(+0x4312a) [0x7fa85279812a] (0x7fa85493a888) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(+0x40888) [0x7fa85493a888] (0x7fa85493a9ba) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x11a) [0x7fa85493a9ba] (0x7fa8549378eb) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d8eb) [0x7fa8549378eb] (0x7fa854937995) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d995) [0x7fa854937995] (0x7fa8549382c5) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(_XEventsQueued+0x55) [0x7fa8549382c5] (0x7fa85493b085) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libX11.so.6(_XGetRequest+0x55) [0x7fa85493b085] (0x7fa834166bb2) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libGLX_mesa.so.0(+0x34bb2) [0x7fa834166bb2] (0x7fa8573e77b3) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0(+0xcb7b3) [0x7fa8573e77b3] (0x7fa8573ba746) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0(+0x9e746) [0x7fa8573ba746] (0x7fa8573bc8e4) /snap/0ad/354/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0(+0xa08e4) [0x7fa8573bc8e4] errno = 9 (?) OS error = ?
    1 point
  4. @user1 metadata.jsoncommands.txt dokanw lost without resign
    1 point
  5. I figured I would assemble some of the more popular/ more discussed ideas here and in suggestions for 0ad. Naval overhaul, including but not limited to: scale down all ships differentiate ships into different classes (transport, scout, warship, siege, special (e.g. fireship)) decrease dock build time debate adding turret points for garrison Unit specific upgrades: 0, 1 (town phase), or 2 (city phase) unit specific upgrades, see @BreakfastBurrito_007 post for examples. available in barracks/stable, each unit type gets 2 upgrades, but civs vary in which/how many they have access to. make siege towers a capture unit, with arrows a secondary feature. additional statistic: "effectiveness ratio" = value of enemy units, buildings killed/ resources spent spec flare (only for specs, and options to disable/mute) differentiate chariots, cataphract units. Hyrcanian cav buff (2 options: stat increase and raiding unit) https://code.wildfiregames.com/D4683 and https://code.wildfiregames.com/D4674 respectively elephant archers increase rate of fire with each promotion, more XP to promote. walls changes: palisade resistance to cavalry damage wall gate HP decrease, add a row of garrison space, doubling garrison points to 16. make walls easier to place, perhaps destroying trees upon wall completion. possibly a "fortified wall" upgrade available to some civs CC cost/territory gain changes: less territory gained in each phase, decrease CC cost slightly less colony territory raise all attack repeat times for performance, damage adjusted accordingly. starting metal and stone: not so close to CC positioned separately on some random angle from CC with fixed radius perhaps decrease to 3000, using 3 1000 res "clumps" of each metal and stone.
    1 point
  6. Installable version (zip is wrongly done; see this) stargui.pyromod Textures should be 2x2 for performance. Also if possible only one should be used. Peachicken has not have all the anims. mod.json was missing name:""
    1 point
  7. I don't have much knowledge on Eastern European medieval society, I am basing most of the faction on 1212AD's roster https://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/news/medieval-kingdoms-total-war-kievan-rus-revamp Another problem would be the buildings, I am thinking if I will just copy the Norse building set from Millennium AD. If someone could port the xiongnu assets and make a template for a faction code: step (steppe cultures) into the mod, I can work on the art assets so that we can incorporate a nomadic faction into the mod. The same goes for a Islamic faction if someone could port and modify the Ummayad assets and files from Millennium AD, tho I am not sure what code to use, isla(mic) / sara(cen)/ musl(im)
    1 point
  8. Maybe there should be a forum thread, much like the quitting rated games thread to gather all incidents to allow a better overview for lobby moderators, who could quickly check each week or so.
    1 point
  9. @user1 please report this user. Thank you My username: KpiTenBobZy Offender: auxilentmoon metadata.json commands.txt
    1 point
  10. https://code.wildfiregames.com/D3811
    1 point
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