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Showing content with the highest reputation on 2022-04-16 in all areas

  1. Area damage already reduces based on the distance to the origin of the damage. (Units farther away from the point of impact receive less damage.)
    4 points
  2. In The Conquors expansion for AoE , most civilizations had a tech tree that gave both options and liabilities. But with the balance changes, the liabilities were softened. This makes that the different tech trees become less unique and the game becomes age of eco bonuses.
    2 points
  3. Obiously too wide. ^^ It seems like a nice option to add to be able to switch behaviours.
    2 points
  4. https://github.com/JustusAvramenko/delenda_est/blob/master/art/textures/ui/session/portraits/technologies/column_doric.psd breeding_herd.psd
    2 points
  5. Unless you use shift-delete, there is a warning before you delete something. You might expect that the warning is just something you need to click away, but actually it should be used as a moment to think if you really want to delete it. You canĀ“t blame the system for not checking what you were deleting before you deleted it.
    2 points
  6. I'm thinking of switching from Ubuntu 20.04 to Fedora 36 next week. Just wanted to check whether I may come across any issues with Fedora. I'm using an NVidia card, which seems to be problematic with Fedora. How well does 0 A.D. run using the default (non-proprietary) driver? My system is an i5 7g with 16GB ram and ran fine with 20.04. Anything else to be aware of?
    1 point
  7. Here's my input on the subject with cheap ass photoshop skills- The flags should be like i explained in the first picture but it's just a quick mock-up before i go to bed.
    1 point
  8. @maroder https://code.wildfiregames.com/D4598 \art\textures\ui\session\icons\endgame\bg_victory_mace.png \art\textures\ui\session\icons\endgame\bg_defeat_mace.png Can be: bg_victory_athen bg_victory_brit ... bg_defeat_athen bg_defeat_brit ... Or whatever format you'd want for the files. I can work with @Lion.Kanzen to make an appropriate design for each civ, which can mirror the designs we use for the civ-specific minimap textures. I can bake the skull and laurel into the textures, or they can be called as separate objects in the code. Up to you.
    1 point
  9. Thank you! I'll see if I have a moment tomorrow to update the instructions of Ubuntu then
    1 point
  10. Never heard about this game, seems really cool. (and i just realised it was quite an old post)
    1 point
  11. You need to create an account on trac.wildfiregames.com and update the page
    1 point
  12. This zombie has left a rated 1v1 game when i was about to win. Quitter name : Thomas13012m (1236) @user1 commands.txt metadata.json
    1 point
  13. when i arrive i will see it , probably tomorrow. Today I will only sleep when I arrive.
    1 point
  14. I had the same problem a couple of weeks ago. You can install the missing file following instructions here: https://stackoverflow.com/a/64059151 I only needed the apt-get command, restart the system and running the building process again. The required packages are not indicated on the Wiki
    1 point
  15. The 0 A.D. community does indeed seem deeply divided by this issue. In my view though at least with "super hard" counters you can ensure every unit type is good for something. Back in my AOE2 clan days I was a maniac with the Briton Longbows. lol
    1 point
  16. Don't know which translation you mean, the one from @Lion.Kanzen or mine? Translation of pedra de cal still gets me limestone.
    1 point
  17. Those are them lion king trees bruh (im jk tho idk what im talking about)
    1 point
  18. Not great imo. Maybe a bonus against gates but thats it. They should be shock unit, not a siege unit.
    1 point
  19. auxilentmoon (1536) quit the game without resigning, this took me 2 hours of my time plz give me the points and punish this guy. I am feeling a bit crazy after that stupid wolf map game. usually I don't care about people leaving after 30 minutes, but this is 2 hours commands.txt metadata.json
    1 point
  20. I suggest: The map snaps to the coordinates of the winning action. Unfortunately, often times the winning action is off screen. The map view slowly rotates in place until a choice is made and one of the buttons clicked. A cheering sound accompany the music. All 3 buttons be the same width (probably dynamic width based on the longest string) The Defeat dialogue would be red glow instead of blue. Inverted colors for the text.
    1 point
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