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Showing content with the highest reputation on 2022-02-19 in all areas
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Hey everyone, Thanks to @vladislavbelov's restless refactorings and cleaning, the renderer is being made easier to extend, and thus it is possible to add new filters, and texture filtering (anisotropic) is one of them. But that is not it! For those of you with more modest configurations, you can now decrease texture quality to save some of that precious VRAM. Don not be afraid to zoom in to check the differences! For our artsy friends, this also allows you to check the texel density of your models In other word to make sure that you are using the just the right amount of pixels for your textures. How does that work, you may ask, well. If at the lowest texture settings, some parts of your model are really blurry and other are not, it means that something in your texture is using too much space. On that screenshot you can see that the flowers remain pretty neat, while the rest is really blurry. Note that on that setting, we force all textures to be at maximum 256x256.3 points
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Hi, Sparta unit why they hoplite so weak and expensive much than other civil số much, no skirmisher. Lack unit too2 points
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Done. (You both should have gotten some kind of notification about being promoted to reviewers)2 points
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Looking to make an "Oaxaca" skirmish map and realized we have no jaguars and parrots and other animals and plants indigenous to Central America. Perhaps a new mod can be made so that gameplay and faction mods like Terra Magna and Delenda Est, Millennium AD (if they include Mayans, Aztecs, et al.), can make it a dependency. I'll make a list and you can add to it or criticize it. Fauna Jaguar https://www.wikiwand.com/en/Jaguar Can have a black variant at 1 out of 20. https://www.wikiwand.com/en/Jaguar#/Colour_variation Coyote https://www.wikiwand.com/en/Coyote#/Range Turkey https://www.wikiwand.com/en/Turkey_(bird) Dometic, trainable at corral; capturable in the wild Xoloitzcuintli (aka Hairless Dog) https://www.wikiwand.com/en/Mexican_Hairless_Dog Paca https://www.wikiwand.com/en/Lowland_paca Armadillo https://www.wikiwand.com/en/Armadillo Macaw https://www.wikiwand.com/en/Macaw Tapir https://www.wikiwand.com/en/Baird's_tapir1 point
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First about the name, i choose the name all my maps from regions, mountains and vulcanos on the Kamchatka peninsula in east-siberia. The objectives of this map are: to publish a random map properly (this is my first map) the artificial opponent prosper (don't get stucked and does attack all the time) fast creation of the map all player have similar opportunities, there are no random mines. Also the position of the bases are calculated geography does have an huge impact on the tactics, basically there are ridges everywhere an abundance of resources forests are so dense, that they can affect the tactics, at the same time it should not be overwhelming. my overall intention is to make as many challenging locations on the map as possible, players should find places all over the map, that are hard to take, where they can dig in Especially for the first topic i would like to have some feedback. Some insides: i use mathematical algorithms for the patterns with a random offset to make every map a little bit different. This should make the map creation fast. the ridges are a spiral from the center, the ridges are distributed evenly on the spiral with a little random offset. This applies on on side of the base you will have blockades, while there openings on another place towns and mines have a zone where ridges are flatted out and another zone where no other objects are places there are mines in proximity to the base and additional mines in places between the players, these places depend on the size of the map povorotnaya.zip1 point
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The map preview provided was causing a segfault after being converted to a dds file (when creating the .pyromod file). I replaced it and issued release v0.25.11 of community maps 2. See Creating a map preview in the Atlas wiki1 point
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I'll try to dull the colors a bit more, wanted to stick to the intended design for the celts which was to make them look colorful, also I am starting to avoid browns since most faction now look too much brown with some of their units, something that I also noticed, specially with the ones using linothorax1 point
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@maroder any update on this, I suggest to make a poll for others to decide and the most popular one could be implemented.1 point
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I do have it mainly on the Pente and surrounding areas, with triggers from gaia units and abandoned temples that can be conquered, but my time is short and I'm not a good map maker. I also like to think of more exotic gameplays, especially in skirmish maps, it's easy not to allow certain structures to be built, for example cc, forcing stronger alliances and defenses, or otherwise, limiting the amount of towers and walls.1 point
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Too colorfull. it would be good to define a predominant one and then a secondary one.1 point
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It is justified to give the Xiongnu "real" fortress too, made of rammed earth. They built their fortress capital city out of the material.1 point
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Some Mayan names for actual rivers. Credits by othyrsyde from alternative history. Lake Choi = Lake Atitlan Lake Mungia = Lake Isabal Silbapec River = Motogua Icbolay River = Usumancita Cancuen River = Pasion Ulia River = Ulua Balaliama River = Chamelecon Olopa River = Lempia (it's still called the Olopa in Guatemala though) He collected by several sources and books. Is from a forum of alternate history. """Yep, I dug through a lot of books, particularly one where it explored a priests missionary efforts in the Peten region. It matched up some of the names he listed for bodies of water and such to their modern names. Others were found on archaeological and geographic papers, and even the odd tourism site (especially in Guatemala where they list 'local names' the Maya insist on calling them."" https://www.alternatehistory.com/forum/threads/gone.322778/page-21 point
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on the map it looks like the Nile river but in a different size and with tropical vegetation. The fertile alluvium of the Ulúa valley in northwestern Honduras covers ca. 2,400 kilometers and includes a vast range of environmental conditions and a rich and varied flora and fauna including deer, tapir, monkeys, quetzals, and felines. Shell and other marine resources are available in the north where the Ulúa River meets the Caribbean. A local obsidian source can be found on the southwestern flank of the valley and jade from the Motagua valley is located west just over the Honduran-Guatemalan border. The region was particularly known for cacao, among the richest in Mesoamerica according to conquest documents. The Chamelecón, Ulúa, and Comayagua rivers that flow into the valley provide natural routes of communication to Yucatán and the central and southern Maya Lowlands as well as to central, southern, and eastern Honduras and onto lower Central America. This lush valley and its unique geographic position–typically described as the "Maya Frontier"–places the valley in a key location with interaction between the cultures of lower Central America and those of the Maya lowlands. The goal of this project is to understand how one specific object, Ulúa marble vases, functioned in this diverse region during the Late Classic period.1 point
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Go with DE style heroes and you can have as many heroes as you want.1 point