The female body meshes aren't well-modeled for armor textures.
There is also no f_armor_dress variant.
The UV mapping causes horrible texture stretching.
The UV mapping cuts off shoulder textures.
The UV mapping for "dress" variations doesn't properly mirror the skirt texture, which causes a misalignment in the texture.
Current UV mapping:
Suggested improvements:
Add more "armor" variants, specifically f_armor_dress, mainly for Boudicca, f_armor_naked, possibly for Tomyris, both also usable in mods.
Adjust the UV mapping to relieve some of the texture stretching.
Adjust the UV mapping to fix shoulder mapping. This makes it more like the male meshes, the way their shoulders are mapped.
Adjust the UV mapping of "dress" variants to properly align and map the skirt section of the mesh.