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Showing content with the highest reputation on 2021-08-02 in all areas

  1. @azayrahmad Also the game is not using your Nvidia gpu you need to set 0 A.d. to high performance in the nvidia control panel
    2 points
  2. Fixed by https://code.wildfiregames.com/rP25845
    2 points
  3. I hereby declare the topic opened What do we look for in this topic? 1. A design proposal with a line-up of units, buildings and special technologies. Also we need to differentiate the gameplay from other factions. 2. General looks of units and buildings and references. 3. Historical info for descriptions. 4. Faction emblem and banners. 5. Miscellaneous. 4. Faction Emblem Maybe the Carolingian Cross would be a good symbol? 5. Differentiating the gameplay My suggestion is that we use feudalism as a keypoint. Personally I had the following idea: The player would be able to build Castles (rather than a fortress) that would function (maybe with tech research?) as a economic center (Dropsite / Trading site etc. etc.) . However, it is not allowed to build them near your Civic Center (which stand symbol for the cities) Thus a certain expansion is required for the players. Lastly the Castle is the place is where the players recruit the main heap of units. In the City Barracks (mainly) only armed citizens (e.g. peasants with a pitchfork, simple bowmen, levy spearman) are recruitable. This makes the City harder to defend which forces careful placement of the Castles.
    1 point
  4. They are not meant to be played at all, thats why they are under demo maps and have test in their names.
    1 point
  5. The two actors of the day, the indo-greek mercenary swordsman and the bactrian cataphract that has a small issue: From left to right: 1 basic, 2 advanced and 2 elite. The "small issue", the mask clips through almost every helmet and the new mask model is the one that clips "less". I wish there was a way to make the mask go just a bit lower.
    1 point
  6. No.Only for free games and giveaways.
    1 point
  7. 1 point
  8. It can definitely be tweaked for A26. I'm not very happy with it.
    1 point
  9. Eurasian Steppe is a nice biome but its a bit hard to click on the correct bush
    1 point
  10. Even more models! This time tried my hand at the indo-greek thureophoros and the bactrian light lancer, for the latter I tried to maintain their persian/afgan appearance. #replacing their baggy pants mesh with a more sleek and longer tunic enabled me to add greaves to their models, which does wonders for the whole east/west mixed appearance.
    1 point
  11. Yeah, I know. But it's a bit less painful now with the push mechanics. Before, watching my >100 army including pedestrians trying to wrap around a CC, constantly blocking each other in the process, was a real exercise in zen...
    1 point
  12. @user1 skyraider quit a rated 1v1 just as I was sending in siege to take his CC. Attaching the commands.txt as needed. commands.txt
    1 point
  13. @user1 my name: mblazev offender's name: auxilentmoon he left a rated game when he was losing and i didn't get rating :| commands.txt
    1 point
  14. Another one @user1 My lobby username: Kingfuzz Offending player: emapis (1049) commands.txt
    1 point
  15. @user1 Kingfuzz Cheater: major09 (1095) He quit the game without resign. Thanks. commands.txt
    1 point
  16. Buenos días /buenas tardes; -Aquí les traigo una proposición para una nueva facción "Lusitanos"; (Edificios) -Los edificios son ; Murallas. Corral. Fortaleza. Factoría púnica/embajada cartaginesa(edificio especial). Casas. Embarcadero (puerto). Santuario (templo). Herrería. Castro Vetón. (edificio especial) Almacén. Centro Urbano. Establo. Torre centinela. Granero. Cuartel/Barracas. Piedras hincadas (estructura especial). Mercado. Sauna (edificio especial). (Faltan dos edificios ; "Castro lusitano "(edificio especial) y la "Maravilla" que aún están en proceso .También se tienen que tener en cuenta , la empalizada , el huerto y la torre de avanzada , comunes en todas las facciones haciendo un total de 23 edificios para la facción lusitana) -No todas las texturas son las adecuadas pero las nuevas serán similares , aún así ,pueden interactuar con esta facción en proceso en el "Mod Lusitano" (desarrollado con la colaboración principal de @Lopess y otros compañeros y compañeras) , para más información o apoyo no duden en mirar el foro,"For a New faction; Lusitanian". Disculpen las molestias*
    1 point
  17. While there are Anglo-Saxons, are there going to be Normans? Although, they could be mercenaries, or a reform so that the Anglo-Saxons could transform themselves into England.
    1 point
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