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Showing content with the highest reputation on 2020-10-16 in all areas

  1. And finally done another feature on Mods;
    2 points
  2. What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind. Download (how to install section below) autociv.pyromod autociv.zip Feature list General Readme: press Shift + F4 to open Player mute Player reminder (show a written note when a certain player joins) *** Link opener (opens URL links from the chat) Help command: type /help to see all available commands Console with autocomplete (Ctrl + C + L) Lobby Resize bars Host name mark Remember playerlist state Better performance when reloading lobby Shortcuts to create host, navigate gamelist Game setup Auto-assign civilization with chat (only works if host has the mod) Custom population limit Custom starting resources Custom map size Countdown to start the game Maps Skirmish Volcano island (8) In Game Hotkeys for (see hotkeys with hotkey viewer) Buildings placement Multiple buildings per hotkey (optional, user.cfg) How to use: Copy the hotkey you want and remove the "hotkey." prefix, next replace the hotkey key for the buildings you want to cycle and separate them by a space. Buildings selection Units selection Formations (selected units) Stances (selected units) Auto-train (selected buildings) Minimap expand Custom selection filters by: health rank class group Pause game overlay now shows only in the top area Stats overlay Settings Max corpses visible Download options Download and install from one of the two files from the start of this same page. Download and install manually the github repository (instalation file on the releases section) https://github.com/nanihadesuka/autociv Use 0 A.D. mod downloader (not always newest version) https://0ad.mod.io/autociv Instructions to install MacOS (thanks @HMS-Surprise) Linux/Windows: Open the downloaded file with (both ways should work): pyromod file: Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad) Right click → Open with → 0 A.D (or pyrogenesis.exe) ** NOTICE: in Alpha 25 the pyromod installation will trigger an error message: to fix just disable autociv, restart the game and enable autociv again. zip file: Copy folder inside the zip file into your mods folder Mod compatibility(s) The mod is compatible with: 0 A.D 0.0.27 Probable to work alongside other community mods as balanced maps spec mod (monitor) custom_rating boonGUI Should work with all mods that don't have extensive code changes. More stuff & goodies For more info just read the whole thread where I post new features. Questions & feedback You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Source code public repository https://github.com/nanihadesuka/autociv
    1 point
  3. Good night because I have to format the hard drive and that I am going to be traveling I leave this 3d model in case someone is interested in the task of doing it. the front fronton Temple_of_artemisa.rar
    1 point
  4. Just for info - have finally featured Balanced Maps in my Mod features series of videos
    1 point
  5. These days we can barely finish any game without these 'disconnects'. In some of these cases my inet stops completely for a few min. Then it works again. After rejoining same thing happens. Also because of this i stopped hosting altogether, even though i liked hosting games and went fine before this was occurring. commands.txt metadata.json
    1 point
  6. More Assyrian reliefs, all of them now in the British Museum. A three-horse chariot, from a palace in Nimrud, c. 860 BC: Two chariots without horses being transported on a boat to cross a river (the Euphrates?); Nimrud, c. 860 BC: Another lion-hunting scene; only one horse is shown, but the number of reins suggest three; also note the large wheel; from Nineveh, 8th C BC: Detail from a chariot: Detail of chariot horses: People on a cart drawn by a pair of oxen, from Nimrud, c. 728 C BC: Assyrian early cavalry, organized as a chariot team; one man, with helmet and body armour, fires a bow; the other, unarmoured, holds the reins of both horses; Nimrud, c. 860 BC: Assyrian cavalry from over a century later; still a pair, but both men have a lance, helmet, and body armour; Nimrud, c. 728 BC: Finally, Assyrians on foot fighting two Arabs on a dromedary, one with a stick driving the camel, the other shooting a bow; Nineveh, c. 650 BC: (All these photographs are from Wikimedia Commons.)
    1 point
  7. good night here there a model of egyptian car for the ptolemies or kuchitas egyptian_chariot.rar
    1 point
  8. Hey all, Since taking a break from making videos during lockdown my views are way down, so I guess I'd better let people know that my videos are back at once a week on Sunday mornings (UK time)! So, just letting forum-type people aware that my first video back was the final video in my now-completed faction overview series - that took just two years - the Britons. Enjoy!
    1 point
  9. @Nescio would it be time to commit the last charioth with the corrections or i should left the actual one? intended as replacement of the actual persian champion charioth Here with the listed corrections: No forward/horizontal scythes on the yoke. Lower blades below the cart. Open Back. Only a central beam. Curved yoke for match the horse back.
    1 point
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