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Showing content with the highest reputation on 2020-10-06 in all areas

  1. Position: 3D Environment and Props Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Daniel Pérez Email: daniel.perez.2992@gmail.com Location: México city, México Availability: 10 hrs per week Age: 28 Occupation: 3D art and motion graphics Skills and Experience: Multimedia Designer- Anáhuac University 4 years in my actual work making projects to Apps, motion graphics, web, video games with VR and AR that use 3D and 2D elements Motivation: I became a Multimedia Designer because since I had my first console my love to the video games was born...for that reason after I graduated from college I started to practice with videos tutorials to know all the possibilities that the world of 3D has to be able to collaborate on a video game Personality: Looking happily for learnings and experiences Short Essay: Some years ago I want to play strategy games but I have a Mac and has few options so I started looking for an alternative and finally I found 0AD and I loved it in all the aspects, then I visited the site and saw that I could participate in what I had always wanted by applying what I knew about 3D and at the same time learning and improving my skills Interests and Hobbies: I like to dance, video games, roll with my motorcycle, play pool, 3D Staff: no Community: Epicgames, artstation, unityfreaks etc Favorite Game: currently the witcher, all time def jam fight for ny Work Examples: I attach an image with 5 examples of different projects
    2 points
  2. Yes, but not limited to those. You can also play for recoginition with pose(s) and animations, color scheme, playercolor placement scheme, silhouette, props... The thing is that I always see that historic autenticity always wins in these forums against the gameplay/readability. May work on some cases, but can hurt gameplay / game experience for sure. That's why unit visual design is a very complex and important area in zoomed out / isometric RTS that usually have behind several concept art studies and tend to sacrifice historic accuracy in benefit of clarity and readability. There are other solutions that can alleviate the hard choices that have to be made on unit visual design... a good example are the banners with specific and easy to read unit types of the batallions on Total War series which allow them to make units that you have to zoom in to see differences between them, but it is clear when you zoom out and see the banners.
    2 points
  3. 2 points
  4. King Leonidas and his Spartiates.
    2 points
  5. This is a proposal for a new unit for the Carthaginian faction. African Veterans Generic Name: African Veteran Specific Name: ? Class: Champion Infantry Spearman? or Swordsman? Hacker Armament: Spear? or Sword? Ranged Armament: None. Appearance: Armed and equipped with looted Italian equipment Garb: Tunic and lorica hamata Helmet: Hellenistic era helmets Shield: Roman scutum painted with Carthaginian symbols Figure(s): - History: Garrison: 1. Function: Heavy infantry. Good for holding the main battle line. Special: Trained by Hannibal.
    1 point
  6. Thanks for reporting the issue. We already have a ticket on the related topic: https://trac.wildfiregames.com/ticket/3307 and as you can see there, there are some non-trivialities to consider when translating. Also note that since the names are displayed in the gamesetup, the translations are not lost, just not used correctly. It really is a coding problem.
    1 point
  7. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  8. 1 point
  9. It would be so much easier for artists to create quality content, since with just a simple diffuse and a strong-ish normalmap would take care completely of metallic surfaces. If you can have a mask or simply the AO map to take care of where reflections should be stronger and where they shouldn't, even better. Furthermore, this feature was already tested and is written already since a lot of time and it was used in a mod! https://wildfiregames.com/forum/index.php?showtopic=19650&p=304957 Imagine if this was already implemented, with all the updates to units and textures you guys did recently, if you would be able to take advantage of reflections while doing them.... Specially since you guys are aiming for such fidelity when zooming in... Seems that people on the forum forgets about this being a rts meant to be played with zoomed-out camera, but always the screenshots and designs of the units are focused on zoomed-in perspective, which can lead to harder unit recognition from afar. In any case, with the amount of art content already in the game, the biggest improvements in art resides in shaders/engine, instead of manually having to redo and keep up-to-date units textures with the passing of the years... SSAO, cubemaps, detailmaps, tiling... Then it would be really worth it to redo things taking advantage of new features. (Great to see the recent additions of soft shadows for example) This is still relevant I think:
    1 point
  10. I would like to work with some buildings if someone need help, but I'm also ok to work with trees or animals that are missing in the world. I have an idea of compilation because in my work I do the models and export that in a compatible format for the games we make with Unity but the compilation in all the projects are made by my coworker because I don't have the license for Mac... I'm sorry but I don't know if it's useful or not.
    1 point
  11. THE PLOT THICKENS happened to me too btw dizaka who did you piss off so much? we need names for just in case you dissapear we can know what you knew im not a computer guy but this isnt gonna turn out to be some huge hac atac on all 0ad ppl attacking eachother and spreading some hac virus and in the end the masterminds presses a button and we all lose our money and our shameful collection of extremely ugly pug pictures gets leaked online while this guy laughs maniacally in his secret lair under a volcano while eating peanut butter with his bare hands and maybe setting up plans having his minion write down the dates and time to destroy other ppl in other games hes played who pissed him off?
    1 point
  12. Fix hero/relic positioning monitor.pyromod
    1 point
  13. If we had battalions these could be the merc hoplites' officers for sure.
    1 point
  14. These are really awesome man. My only critique would be to maybe lessen some of the contrast of the diffuse map and allow the normal map to do the work for you. But that is an extremely mild critique, as I think they are already a nice improvement as-is. I see pectorals, Roman and Samnite inspired. I'm wondering if you'd want to go ahead and redo the Samnite tunic textures to go with the awesome new pectorals while you're at it.
    1 point
  15. Thespians stand ready to fight. (Added the black cape after I took this screenshot)
    1 point
  16. Ptolemaic Thureophoroi (Melee infantry) - Elite rank
    1 point
  17. Meanwhile inside the turret:
    1 point
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