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Showing content with the highest reputation on 2020-10-04 in all areas

  1. I tried to balance this map for PvP play https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.xml https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.pmp
    1 point
  2. I'm certain there can be enjoyable games with bottlenecks, so if that's the way you like I'm sure it can work. I agree one should test before making assertions. Unfortunately elevation is something I didn't experiment much with, but I think map looks good already. I'd just make it more traversible. You could for example keep the bottlenecks near the cc but open after a certain distance so players can still reach the top, but not near the cc. Whatever you think works :-) Good job so far!
    1 point
  3. @Alexandermb Do you have a .zip file for the .png files of the cuirass with a tie on the right?
    1 point
  4. Most players outside this forum won't know what "Odrysians" are, so I think Thracians works best, just based on the Odrysian kingdom and also some traditional Thracian units as your roster indicates. Thracians and especially Dacians should for sure be added. I will reiterate my opinion that Empires Ascendant should just go ahead and add the later "Part 2" civs to the game. "Part 2" being so far away, it would essentially be its own game and then you might as well go with a different time period, like Medieval or Bronze Age.
    1 point
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  6. This is Cuirass-01 and Cuirass-02 from @Alexandermbs zip file in five tunic variations
    1 point
  7. 1 point
  8. Some ideas: Fairness (Aura that boost villagers) Recalling the exiles (Citizen soldiers train faster) Maybe a bonus that makes your units immune to bribes (Because he stopped a conspiracy in the army)
    1 point
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