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Showing content with the highest reputation on 2020-04-07 in all areas

  1. Smaller version, Fix notes save for the marble chariot, as I did not have a suitable texture for that. mausoleum.zip
    4 points
  2. That looks like considerable work too. Maybe in the future? I need to finish the briton and gaul wonders first. Then I might finally model that lamassu
    2 points
  3. Here's your mod, now de-Macedonianized: mausoleum.zip [EDIT] I also adjusted the footprint and status bar height of the template.
    2 points
  4. Maybe a task for the future, but perhaps a separate template folder, something like structures/wonders for these civ-less Wonders.
    1 point
  5. They love it! How long do you think until it will be approved as a download in the game?
    1 point
  6. @Nescio Should be good now. Can you do the renaming changes? mausoleum.zip
    1 point
  7. It's already looking better, thank you! Some more things, I hope you don't mind: Could you rotate the whole thing by -90° so the default orientation is the same as that of wonders and other structures, and people face the entrance by default? The capitals of the corner columns are still wrong. They're supposed to end in a point, like this: It's important to get this right, also for other structures that (will) use the Ionic order. Chariots tend to carry two people: the charioteer (driver) and the warrior (passenger). In this case, Mausolos and Artemisia; since M. was the more important person, A. would be the one holding the reigns. Also remove that circle the chariot is standing on, if possible; it looks out of place. As for the files, they shouldn't be Macedonian; if anything, Persian, but it's probably better to place the actor under `global/`, name the template simply `mausoleum.xml`, and leave the <civ> unspecified, so it defaults to gaia. Furthermore, the specific name ought to be simply “Mausōleion” (Μαυσωλεῖον); only in later times did the word gradually become generic; for the generic name, “Tomb of Mausolus” would be a bit more correct, though “Mausoleum at Halicarnassus” probably a bit more recognizable for a modern audience. Maybe rename the Carthaginian structure to “tomb” or “cenotaph”?
    1 point
  8. Before the migration period, nope. Excepted the weird wooden helmets from Lolland. Probably they would have used first Celtic helmets (especially Coolus-Mannheim type and Port type) then Roman helmets type. There is also a Negau type with a Germanic inscription, although it is a bit far from their homeland.
    1 point
  9. 1 point
  10. This looks great, but I would scale it down significantly to about 1/3 the current footprint (and scale the doors up accordingly). Yes these structures were incredibly large, but we all have to think about the scale of the game world and scale related to other established structures. As was said, this should definitely go into the game. I could imagine a capture the Wonder game type where a random Wonder of the World is placed at the center of the map and must be captured by the players to win.
    1 point
  11. Note to self: Next time, check history before modelling a building. Also RTFM. mausoleum.zip
    1 point
  12. Can't you just install Alpha 23 alongside the svn version, just like everyone else that is using the svn version?
    1 point
  13. As I said it is not finished I have yet to convert a few things add icons, and write templates...
    1 point
  14. I found this i can take some and edit (clean to improve the sound) so we can use them.is CC0 public domain.
    1 point
  15. Battle of Vercellae 101 bc: infantery clash, cimbri vs Roman Republic. Author Igor Dzis. We can use it as a reference for heavy swordmen.
    1 point
  16. I am preparing a new concept for wall city, i wil use this references: Roman Siege walls
    1 point
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