Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-10-30 in all areas

  1. 5 points
  2. Not Bad for a first try in short time: Comparisson:
    2 points
  3. Is this just something you wanted to share, or are you expecting an answer? Because the only thing I see you possibly ask is how it is possible that the development is slow (provided that that question wasn't rhetorical). Maybe you for some reason expected things to go faster, but you didn't state any reason why it should be that way. Imagine I decide to build my own house. But I'll only use bricks that I made myself and materials I could gather around. A few friends on mine promise to help me in their free time but most of them have a job or a family, so it's only a few hours at weekends. Are you gonna expect me to have a modern habitable house in a year, based on how much time a construction company with dozens of full-time professionals and modern tools would require? Or is it a success that I can somewhat use the house after only five years of work, while it is still slowly getting better and better? The beta version is just a sticker. The game already brings a lot of fun to many players who don't mind avoiding large maps with lots of trees or high pop games, which make the lag worse. Instead of losing hope, we just enjoy what the game offers right now, knowing that somewhere far, there is a cool developer testing out his patch to again make it all a bit better next year or so.
    2 points
  4. Temporary fix: Disable TLS menu -> options -> lobby -> TLS and disable it
    1 point
  5. Temporary fix: Disable TLS menu -> options -> lobby -> TLS and disable it Update:Its fixed now works with TLS enabled
    1 point
  6. Oh, ok, I can now relax and maybe do other non essential tasks like preparing dinner, eating, writing reports and sleeping. Thanks for the update
    1 point
  7. This one is probably slower. Cool art with not so impactful code changes. The pathfinder rewrites could be slower or negligible. Those were not meant for performance apparently. (Since its now supposed to handle more edge cases, its probably the former) A dev feel free to correct me on that. (Not sure how many of them look this place)
    1 point
  8. By not fixing design bottlenecks quickly, you get screwed in the end. And fixing them becomes impossible instead of just hard. (Intels report claimed using js was the major bottleneck, well, I like to see someone attempt a major rewrite.) NTFS comes to mind. And I am not saying that because l use ext4 or zfs or something else. Checking out version controlled repos are terrible on Windows. Especially when there are a lot of commits.
    1 point
  9. You start doing optimisation when all of the planed features are working correctly until then all code just grows in complexity.But once we do start it will not be a fast process either as whole sections of code may need refactoring to make them completely thread safe (use all cpu cores available} then we might discover we have algorithm validity issues like the pathfinder. Enjoy the Choice
    1 point
  10. Since the rome_champion_4 use the same scutum marian, i gave the marian shield to the centurion and leaved the winged one only for the legionary:
    1 point
  11. This 3 Legionary Scutum are Done: Maybe i should do this Caesar shield version aswell:
    1 point
  12. borg waike up ur the final boss or wut wait ok
    1 point
  13. The purpose of this topic is to show in a simple and basic way how to improve your skills in 0a.d with 20 simple tips. 1- SHIFT button. Extremely important, mainly for order of buildings and micro. for example when picking up some wood collectors to build a house, hold the SHIFT button and right click on the house and then again on the wood, so immediately after finishing the house, they will automatically collect wood again. Your enemy is dancing in front of you, and your units missing shots, then select your units, hold SHIFT button, and select the stopped units you want to hit, so after killing the first selected enemy unit, they will fire in the next, avoiding that you shoot the dancer. You have selected 40 units, and you need to select more, keep SHIFT Button press, and select the 15 units, so you have 55 units selected. If you have enough wood and want to build 10 houses, keep SHIFT pressed, select the house and click 10 times in map. SHIFT greatly facilitates the construction of walls (make a test). 2- CTRL button: mainly required to select units. Let's imagine that you have 10 archers, 10 lancers and 10 women, you select them all, then in their interface show 3 small squares in the center with 10 archers, 10 lancers and 10 women. If you hold CTRL Buttom and click on the square of the 10 women, then you take the 10 women out of the selection, stay only 10 archers and 10 lancers, its is very important especially when suffering from harassment. CTRL button is also a shortcut key for storing units in buildings. Select the units, keep CTRL button press, and right click on the building. 3- U buttom. Shortcut button so that the units exit from within the buildings. 4- Two left mouse click. Press two left-clicks on mouse on archers for example, then all archers in your sight will be selected. 5- H button. Your units attacked the nearest unit. 6- Dance: the units automatically attack the nearest units, then select a unit and send it to the front, then click with it from side to side, you can use the SHIFT for this. 7- Storage. Must be made as close just to wood, fruit and hunting as possible. Metal and stone must have a distance that fits the units between the metal/stone to the storage. Doing too close will make your units have to walk a unnecessary distance. If necessary, make two or three. As your wood is cut make new Storages. When there is enough space for a new storage. 8- Outpost: Vision wins game, simple as that. Have vision so you will not have any more surprises. 9- keep some women close to the men, so that the collect gain 10%. 10- Tips for using with CTRL and U. I'll use an example that I only use at the moment (I did not see anyone else use until then). you are playing with iberians, and you are collecting outside the walls, so your enemy attacks you with some horses, you have no way to defend, and the gates are too far for you to run, what do you do? Select your units, press CTRL and click for units to enter the tower of the walls, then quickly click the U button several times so that the units exit quickly (Do not forget to select for the tower to unload the units inside the city). The same can be done with several types of constructions, in several occasions, use your imagination. 11- manipulation of animals: some animals can be manipulated in your favor. If the animal is too far from its storage or CC, hit him, and continues to walk behind it (no more hits), this will take the animal to the desired location. Walruses are aggressive animals, so if you hit a shot at him, they will go after you. then it is important that you select a unit and walk on the map giving a one hit on each,(preference ranges unit) and then send your unit back to your city, all walruses will follow. 12- Buildings within the radius of attack of the CC. An important tip especially for the beginning of the game, keep your houses and other possible constructions within reach of your CC, if your enemy rush you, he probably could not convert his constructions (If this happens, you probably lost the game). 13- Avoid fighting within range of towers and castles. Just fight if it's in your favor, if that does not happen, fight in another region, or make small attacks in multiple places at once. This is a regular mistake among beginners. 14- Whenever possible, make economic upgrades. Serious error between beginners and good players too, and plsssss, baskets upgrade are very, very important, basically you reduce 50% of walking time (first upgrade). 15- In fights whenever possible have melee/tank units on the front. Has already been proven in several tests that melee + ranged can win fights vs only ranged (Of course this depends on several factors). 16- Use constructs like houses/barracks to reach some resources beyond the edge. 17- keep in mind some basic things about factions / units. You are playing on Mauryans and your enemy is Romans, you do not know what strategy he used, but you should avoid some. Example, If he is a smart player it is likely that he will use spear horses against you for the simple fact that archers can not stop them, so what should you do? Make some lancers instead of archers, this will block it. 18- Preferably to armor upgrades rather than attack. Armor upgrades are cheaper, and reach more soldiers than attack upgrades. 1350 for +1 armor for melee and ranges units or 1500 for 20% attack only ranges units? 19- Balance eco. This is the most mistake among all players. Try to keep your economy always balanced and in progress. If you are collecting fruits, and they are running out, do not expect them to end up for making some farms, make before. If you are going to attack/defense, do not use all your units of a particular resource, only in special harassment and specific strategies. This will cause your economy to stop, you will have to switch resources, and this will see a snowball. 20 -keep an eye on the time. Minutes are important so you knew how well or how bad it is going. For me, for example, I know that if I'm in the minute 14 and I'm still in phase 2 in a game without major problems, I'm late, If I am playing against a good player, I can be in serious trouble. Maybe I even have a larger population, but if it has some rams or elephants, this can complicate me. I memorized some schedules, this facilitates my games, I know when to attack, pass phase, and i also know when the enemy probably attacked me in a probable rush. Well there are several other tips, but I hope that in a simple way I can help raise the level of the gameplay. Tips from other players are very welcome.
    1 point
  14. Speaking of which - Nice job on the Ptolemies. They now look more consistent with 0 A.D. than with AoM. But the idle animations just astounded me. 0 A.D.'s assets are its gateway drug that I can't seem to get enough of.
    1 point
×
×
  • Create New...