In advance of groves, will you consider making the faction combats with auras using the enviroment ? For example i made some time ago a basic movement speed aura for every tree affecting the units and even more the cavalry, but if im not wrong the celtic factions werent good making ambushes in woods ? And arabic or ptolemaic faction resistant to desert. My point is add auras to some gaia objects and buildings to affect the speed or resistance of units in specific zones so the gameplay become more complex than just spam of the stronger, rome faction already have a civ bonus for combat in their territory, celtic could be in woods, africa and asia factions in the desert sands not just all the desertic maps like a huge desert whitout mountains and maybe even add techs for reduce the penalization of the enviroment