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Showing content with the highest reputation on 2018-02-15 in all areas

  1. Hello, I have just received a notification from the Transifex support that says that the issue has been resolved. And it's probably correct. I haven't actually received any e-mails about the file "Tutorials" in a few days now. Cheers!
    4 points
  2. Hey @Alexandermb Thanks for those testudo anims, could you make idle variants for them ? Also the right version. I didn't manage to make columns change anims, but that would be great. Ah and there is a bug with the spears, can you make it so they do not go through ? Maybe units should be more crouched so their heads aren't that visible. Anyway it's pretty cool so far.
    2 points
  3. Dear members of the treasury committee, Following FOSDEM 2018 which took place this weekend, with five of the team members attending, please find attached the details of expenses engaged for the event. We are looking forward to reading your reply and we are happy to answer any additional question you might have. Itms, on behalf of the attendees. FOSDEM.pdf
    1 point
  4. Then you can review the animations. Mod folder Camel_New.7z Also the traders camels needs to have something to show their faction colour but idk what should be added, any ideas?
    1 point
  5. Ogg and WAV. Now the really missing sounds are alarms, like under attack their variants, battle sounds but this is only longer(foley) not technically difficult. You can help and we are two guys the musician and me (audio editor) but I'm more 2D visual artist.
    1 point
  6. I'd like to contribute some sounds. Should I upload them directly here as .WAV files?
    1 point
  7. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  8. @stanislas69 And these are the pointy wicker shield references from Sudan, if you're feeling for an improved pointy shield mesh..
    1 point
  9. Hi! I created an update, which you can find in the threads forst post. Minor changes, but I fixed some annoying mistakes. Greetings mimesot
    1 point
  10. in the blender file the rein has inverse cinematics thats why its flying it already have the animations for run, trot gather and others. Capturing, gathering, promoting or attacking remains there. Only run left for the javelin animation and done.
    1 point
  11. the left hand reach this place while attacking.
    1 point
  12. Agreed Seems like we got value for the money (especially since it gave several developers a chance to meet in real life, something which hopefully should further encourage friendship and team spirit and in turn lead to more work on the project).
    1 point
  13. In previous events where all the travel was within Europe, the treasury committee has given sums of about EUR 150 per participant, plus about EUR 100 for promotional materials. This request for EUR 462.80 is well in line with this rough rule of thumb, given the large number of 0 A.D. delegates at FOSDEM this year, which stands at five. I also think our fiscal situation allows for this "ad hoc" expense. We have about USD 28,000, with about USD 1,000 spent every year on hosting. (In terms of Euros, those sums are equivalent to about EUR 23,000 and about EUR 800 respectively.) Until we do build a budget, I think we should reimburse the attendees. Therefore, I vote in favor of this proposal. @feneur @MishFTW
    1 point
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