0abc updated:
gui: resources are now listed vertically in a panel to the left of the minimap; fixed structure tree error
ai: used mimo's rP20389 and rP20399 as a blueprint to make the ai capable of constructing the newly available structures in this mod (halls, shipyards, siege workshops, stables, etc)
included Alexandermb's updated lithobolos visual actors
replaced combined barracks with an infantry barracks and a cavalry stables for all factions which did not yet have stables
disabled Ptolemaic camel stables
teambonuses are made stackable
new auras:
caravan: land traders grant +1 c/h/p armour to other land traders within 10m
convoy: merchant ships grant +1 c/h/p armour to other merchant ships within 20m
infantry garrison: battering rams have +0.3 walk speed per infantry unit garrisoned inside
all walls no longer have any territory influence
palisade/wooden (village) walls can be constructed in own, neutral, enemy, and allied territory
siege/turf (town) walls can be constructed in own, neutral, and enemy territory
stone (city) walls can be constructed in own and neutral territory
default health to resourcecosts ratio is at 25:1 for all walls
default health to buildtime ratio is at 50:1 for all walls
several other minor changes, corrections, etc.
As usual, there exists a 0abc-readme.pdf for more detailed information.