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  1. That would be the BIGGEST pain in the butt to implement maybe just tedious, really. Probably
    2 points
  2. This is a conceptual guide for mod, or mods concerning mesoamerica. Aztecs and Inca do fall beyond our timeframe, so do the golden age maya, actually. Maya might be cool for Empires Besieged or Millennium AD p1, Aztec and inca would fit p2 which leaves the Olmec and Zapotec, and maybe Mixtec, though I'm not familiar enough with them yet. Zapotecs from what I can tell were more monument/pyramid builders than the Olmec aside from their carved heads, so would be the most logical choice imo
    2 points
  3. The guide is generic bu prefers with our time frame to no include other pre columbian Indians , like Iroquies , Sioux , Incans. and Mesoamerican Indians preferible.
    1 point
  4. It is not doable yet. Simply because we do not have that much buildings variations.
    1 point
  5. The Gameplay point of view depends on how the player enjoys the game, if you just want to win at all cost, in a competitive/stressfull game then it's Ok, but I've no fun in building a city but to sustain an army population in a sort of crazy competitiveness, I rather create the army to defend a beautiful city/civ. with wise movements and strategic thinking. AOE III made the same mistake and I think world war one was almost about the same.
    1 point
  6. The lower right part of the GUI. You can see Upgrade/Tech Icons when you select structures. Make sure that the requirements for the techs/upgrades are met.
    1 point
  7. I got bored and made these, eye candy for Phoenician cities I suppose. although, they do fit all nice and snug in the house footprint...
    1 point
  8. I kind of agree with this. One axe added to the storehouse for each "Axe Upgrade" for example.
    1 point
  9. No, unless you split them in to halves and put that at both sides of an ishtmus (see f.e. Gallic Fields)
    1 point
  10. This game like AOE is based on civilizations competing for resources in a limited play area. Civilization comes from latin Civitas, which translates into "City" in english, "ciudad"" in spanish, cité" in french, "città" in italian. "cidade" in portugues, etc.. and means group o people who have suceded to settle in cities (bigger or smaller) instead of wandering around to find food and water, and from that perspective city building plays a essential role as all is about it. From my point of view, the focus of the game is on the cities. A bunch of cities with it's own culture is a civilization. The city provides protection, food, knowledge, etc.. That's why you protect your city and need walls and large armies. If your cities fall your civ. may perish. Therefore, to build your city larger, nicer and with lot's of different buildings gives and Idea of the rise of your civ. Most old civ. tied to their capital city, (Rome, Athens,Carthage, etc... City building is a
    1 point
  11. Yes please add them to the new release, they are beautiful. Not just as an upgrade but as new houses, the more variations we have in the game the more realistic.
    1 point
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