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Showing content with the highest reputation on 2016-10-17 in all areas

  1. http://www.realmofhistory.com/2016/05/10/animated-evolution-roman-battle-tactics/ This use a screenshot. lol. Anyone else find 0 A.D. in articles or websites like this?
    5 points
  2. See the helmet of the gentleperson on the left side of the screen:
    5 points
  3. I made a little progress ... I was toying around with the Misc Hacks menu + w/ the Reset Camera option + was able to set the camera to center map, rotate 45, zoom out + WriteScreenshot() ... the one thing I can't figure out is how to set g_EnvironmentSettings.fogfactor to 0 (to remove from the screenshot on some maps) ... I think as a hack I would need to do this work + then set that back and then reset the camera again (for example if there was a button that said Generate Preview, etc). I tried a straight 90 degree down on the camera but I don't think it picks up the height of the map that well. It would great to figure out not just a standard preview image but also to generate a standard cinematic preview somehow :-\
    3 points
  4. They look like actions figures that I want to just collect and play with!
    3 points
  5. It has become one of the best random map scripts of 0 A.D, yielding a unique map with every generation. Everyone give FeXoR a some applause Would be great to see some more maps using this mechanism.
    3 points
  6. I give the Ptolemies a champion pike infantry (Agema Pikeman) in DE. Public should do the same.
    3 points
  7. Hmm, the line in his helmet make him look transparent.
    2 points
  8. Sounds good. I hope we can get some of your earlier backgrounds in as well and choose between them randomly. They all would make nice menu screens.
    2 points
  9. What if I put more hastati in the foreground?
    2 points
  10. I guess not lol, everyone must be busy. I got you. Let me know if you need these in .png format. I assume you use Photoshop, so .dds shouldn't be too big of an issue. I'm looking forward to the next iteration! hele_prop_1.dds hele_siege.dds hele_struct.dds hele_struct_1.dds hele_struct_2.dds hele_struct_b.dds
    2 points
  11. Hi, i'm just registered a new account today to say, that you are making a great job on this mod. I added a girl i found in the "gaia/celts" folder in public, i gave her a shield and axe, so this could be the Shield Maidens, i would like to ad something different to her to make her special, like aura for man's in battle increasing their damage or more damage against man. also it would be great to make she have her leather cloth too since i just taked the template and changed names and some codes because i don't know anything about textures or meshes Skjaldmö = Shield Maiden Also added viking longboat to the dock but only for City Phase, that longboat would be great if it have shields around and garrison inside visible
    2 points
  12. I've been thinking, tunnelers would add some much needed ranged siege to Civs that don't have any. I was thinking tunnel entrances could be built by citizen soldiers, and only when garrisoned fully (10 troops?), it would produce a slow, low, and powerful building-targeting projectile, perhaps with its own ground decal and particle effect. They'd have the same 100 health and 100%pierce armor as siege as well. They'd cost a lot of wood and take a long time to build. This is just brainstorming on my part, let me know what you think.
    1 point
  13. The main reason to have a tool to take those screenshots is not because it's easier to use, but because it could enforce a standard format. 400 x 300 px² are used, but the image size must be 512x512 px² The preview image should show the entire map (see Red Sea preview image) and use as much of the screenspace as possible (well picked inclination) Some maps might look better with size normal, others better with size large. The used pixels of the resulting image should remain identical.
    1 point
  14. Also, for those of us that are still students, school has got back and time become scarcier
    1 point
  15. I think it is fairly logical. The developersare busy with the release itself and there isn't as much activity in general since it was a long time since the last release. And to some extent I guess people are silent because they feel as if there isn't much value in talking at that point. It's too late to influence the upcoming release, and if you don't follow the development version you don't know ad much about what is to come so it's hard to discuss that as well.
    1 point
  16. I hope so, going to need some historian help however, the ptolemies actually DO have 2 champs, they're the only ones with a champion warship. It's a useless champion warship currently, but the juggernaut is technically a champion. Doesn't even have a model yet, actually.
    1 point
  17. Siege weapons have 100% pierce armor in the new alpha, which works out pretty well, siege weapons are also difficult to capture as it is, tbh I'd rather siege be destroyed easily than be difficult to capture. As it is a pack of infantry units will be trying to capture a ballista and not succeeding in the slightest, when the much more direct 'stab it until it dies' approach would have saved several of your own buildings. I was honestly never did like capturing being the primary method of attack when available. That got off topic, tl;dr I'd rather tunnels not have capture points.
    1 point
  18. Now, this one's fresh. Hastati in foreground to come.
    1 point
  19. (I just noticed that I forgot to add Wardogs to the raider spots with treasures in Caledonian Meadws - they would have fit quite well )
    1 point
  20. It is not about progression though. These guys are basically at their peak. Only the Seleucids have a progression, but that is in the late game to give the player interesting choice of champions. And if you do all these upgrades for the Successors, then you have to do it for everyone else too. What are the upgrade chains for the Persians and Celts and Carthaginans?
    1 point
  21. Something like this for loading screen...
    1 point
  22. Well shucks, I made a background but I ruined it program automatically saved over my file and everything... It's supposed to look like the export, but I accidentally hit the grayscale mode and it broke everything this is the worst possible thing
    1 point
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