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Showing content with the highest reputation on 2016-09-28 in all areas
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Yeah, I know nobody asked for this but I cant help myself- probably one of the most challenging fortresses I've done tbh. Making use of the space inside was difficult given the shape. The old broch seemed a little too... perfect.. and didn't have a door... and instead of doing things the easy way and fixing it, i made a whole new one, like i do Celts texture pack is fun to play with at any rate gate coming later, also, why do the Brits even have stone walls? We can't do earthworks without biome tags, or else stuff will look horrendous3 points
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Committed "Sentry Tower" in r18786 yesterday. An updated icon could be used (though not essential for this release). Adding stone cost would change the gameplay significantly, even if it's only 25. So perhaps it's good as is for now. Progression is a nice concept. Also the XP system for units should become more prevalent.3 points
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I saw the new alpha had a defense tower upgrade on the wee towers. It makes me wonder if we could do a full progression like AOE had, but selectively. And perhaps make defense towers non-buildable, only an upgrade? I gotta say I miss the good ol ballista towers of the original AOE, selective upgrading sounds like it gives just enough control to make defense towers both powerful and balanced. Also selective upgrading from wood towers means we can recycle the defense tower icon. I'm all for renaming the wood tower, in any case. Sentry<guard<defense<ballista?3 points
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I guess it never hurts to give it a shot... Khmer Empire (Kambujadesa Empire) (802 AD - 1431AD) I always have the feeling that Southeast Asia is underrepresented in RTS (and video game in general), which is a shame, because this region has a very rich culture(s) , a unique blend of Indian, Chinese, Islamic (and later, Europeans) influence, and a political system unique to its own. I also think Part 2 of Millennium Mod could be a great place to include a faction/civilization or two from Southeast Asia, because at this time frame the region is relatively unified under the powerful Khmer Empire (and Srivijaya, but that's another story). The Khmer Empire at its greatest extent is as large as the Carolingian Empire at its highest point, so it is certainly not some unknown backwater kingdom. Gameplay: Swarm tactic, ambush, skirmishing, hit-and-run, late game elephant rush and lightweight siege weapon. The hot yet humid climate of the Southeast Asia region greatly limits the practicality of armours. A lightly clad Khmer warrior, no matter how skilled, is not expected to go toe-to-toe against...lets say a crusader knight clad in hauberk and surcoat. This does not mean the Khmer army was weak, though (and they do have some armour). Civ Trait: Tropical Civilization: Forest environments are inherently unsuitable for the development of large civilizations, as doing so require extensively modifying the environment. The fact that Khmers managed to carve up a large empire in this inhospitable region is a testament of their architectural and engineering capabilities. - The Khmers can cut down trees (harvesting wood) like no others. - Bonus to building hit point. -No corral: Heavily forested environments are also not very suitable for the development of livestock industry (and hot climate certainly is unsuitable for sheep!), Hinduism also forbid the consumption of cow. The Khmer did raise cattles and pigs, but usually not on very large scale. This civilization does not have 'corral' building. Instead, smaller livestock (chicken and the like) can be produced directly from the 'house' building. Harvesting chicken should be less cost-effective than sheep though. Agrarian Empire: Khmer Empire was practically build on rice. Most of its citizens were farmer. - Instead of female citizen, Khmer male have Gathering bonus in farming and fishing. Civ Bonus: *Quad-annual harvest: While rice is normally an annual plant, in tropical region rice can be perennal (harvested twice a year). In Khmer empire however, they harvest three to four times a year. Khmer farms churn out food three times as fast as normal farm (four times with upgrade). *Elephant Roundup: Able to capture 'Gaia' Elephant. Civ Disadvantage: * Little to no armoured unit. * Weak cavalry * Very, very poor navy. Unique Tech *Baray : Unique semi-wonder building. An artificial water reservoir that provides bonus to surrounding farms, as well as a healing aura. Only two can be built.1 point
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From @wowgetoffyourcellphone: "Also solve how to choose which side is the ramp side and which side is the defensive (wall) side when you drag place the wall length in real time." This is allready an issue because gates have an "inside" and "outside" allready (as is). Same goes for wall towers, while few of them have doors all of them have droppoints (where the units come out when ungarrisoned). So at least this part has to be solved either way.1 point
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"Old" broch is better, sorry. Just my opinion. I would hate to see it thrown out. The new look like something from Ponies Ascendant. *shrugs* The walls are interesting to see though. Look nice! Because the celt made stone case walls. It was the insides that were make of earth and wood and prevent Caesar's men from using battering ram (the earth and wood absorbed the force). And if you want to do the "earthworks" thing with the slope sides you have to solve a lot of issues, not just the biome thing for the dirt. You have to solve how to make units run up earthen side. You have to solve to let the units know that the wall is a place for defensiveness and not just a obstacle when tasked to attack enemy. Also solve how to choose which side is the ramp side and which side is the defensive (wall) side when you drag place the wall length in real time. All of these are not unsolvable, but I think are low priority and hard, so just having wall that works like other civ is great for now.1 point
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I'm partial to sentry tower. Might just be due to my exposure to aoe/aom having guard towers as higher tier. guard tower seems to have a bit more weight behind it.1 point
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Ok, so let's go with Guard Tower for alpha 21? (If one unit can upgraed into another, we have to ensure that the building requirements are met. Outposts can be built everywhere, towers only in own territory. That could be solved by code though (preventing the upgrade if the build requirements are not met).)1 point
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Isn't a CC is special building like embassy , but you trace an alliance with foreign powers , like Macedonians, Persian and Romans.1 point
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Caledonian Meadows is good. Alpine Meadows was good suggestion too.1 point
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Proposed Unit Roster (Draft) Non-Combat Unit Woman-Trader - Quite uniquely, Khmer traders are all women. Khmer faction does not have “trader” unit. Instead their women double as trader.They carry (much) less goods than actual trader from other factions, but you can swarm the market with them. Healer (Hinduism or Buddhism) Fishing boat Citizen Soldier Spearman Archer Crossobowman - Continental SE Asian crossbow seems to be pretty weak, without stirrup or other spanning devise. Skirmisher Phkapman - Welding a phkap, a sickle-like polearm unique to this region. Light Horseman Chariot Champion Unit Nayar (Swordsman-javelineer) - I keep hearing this so-called elite army, a spartan-like warrior caste of the Khmer Empire. But the source is solely lacking. So I will omit them for now. Maiden Guard (Spearwoman) Auxiliary/Mercenary Unit Siamese Auxiliary Lavo Auxiliary Chinese (Song Dynasty) Auxiliary Elephant Unit Worker Elephant Elephant Archer - As far as I am aware, Khmer was the only people to use the "double basket howdah" design for their elephants. This clever design makes their elephant archers much more effective compared to the "everyone sit on the elephant's back" approach, as all archers can shoot at the same target without getting in the way of each other. Siege Crossbow Elephant - Unique unit of the Khmer Empire. Combines the ranged firepower of a double-bow siege crossbow with the close combat capability, mobility and resilience of a war elephant. Siege Weapon Double-bow Siege Crossbow - The Khmer probably learned this weapon directly from the Chinese, or through their Champa rivals. Shielded Cart/Manlet Warship Longboat Heroes Jayavarman VII (Chariot) - Most powerful warrior-monarch of the empire and the builder of Angkor Thom and Bayon Temple. Suryavarman II (Elephant) - Builder of Angkor Wat Wonder Angkor Wat - Maybe making entiry city a wonder is too much. Gold Temple of Bayon - It is a stone temple covered with literal gold. Only the stone part remains though. Easter Egg Unit Stegosaurus - No, seriously.1 point