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Showing content with the highest reputation on 2016-07-19 in all areas

  1. I like that idea, a unique/special military colony building. Resource dropsite Trains basic infantry units Can train/build ships Can be garrisoned like military colonies Can only be built on a shoreline, like docks
    2 points
  2. Today, I ran into some trouble playing on a map I'm updating (#2881) which made it impossible for me to test it. My Ram would go from 1GB used to 1.5GB and then crash, no matter what, I asked @andy5995 to test it and that ran fine without errors on his linux laptop (Enjoy the choice) though it also peaked up at 1.5GB, So I googled a bit and found this tool https://www.techpowerup.com/forums/threads/large-address-aware.112556/ which basically allows 0ad to use more ram since I have a 64bit machine I applied it on pyrogenesis, and voilà, no more out of memories issues, and memory peaks at 1.6GB before going back to 1.0GB, so i guess it's stacking something every turn ? and that consumes too much memory. Maybe @Itms or @wraitii or @leper or @historic_bruno might know more about it. Good thing is that fixes my issue, don't know if that causes issues with multiplayer though, so as always, test it at your own risks. Maybe this is something we can put in our code. https://msdn.microsoft.com/en-us/library/aa366778.aspx EDIT 1: It seems to also fix the big screenshot issue on windows (#1619) EDIT 2: Memory goes up to 2GB
    1 point
  3. Hi guys. So, I try the new Red Sea map and it is very very nice. I like the big forests and I like the terrain design (maybe add the blowing sand actors in the desert sections and use the sand dune terrain texture). It is a very good map. But once again, it have placement of starting resource right next to Civic Center and I think this is something that should change for almost all map. I think it maybe okay that some berry bushes be near the Civic Center, but stone and metal should be away from the Civic Center, not right in front of it. You should want the player to place a storehouse or granary IMHO. Have to look around for the stuff instead of it being right there.
    1 point
  4. Thanks to niektb Sibyllae Vox has been updated to svn. This was a big work and a one that raised the mod from its ghost state (even if I don't know if it is sane to run after ghosts, I'd like to try, thanks to illness to give some freetime…). By the way I have updated my website and migrated the document pages on it. You can find the download link, concepts and in the future probably more player related things. http://creativekara.fr/doku.php?id=0adsv:start sibyllae vox 20160702.zip [edit]And because it was requested, I created a page to list the enhancements that could add more flexibility or features to the regular game. Once I have a sufficiently detailed feature or patch I'll open a ticket for discussion. http://creativekara.fr/doku.php?id=0adsv:merge
    1 point
  5. That Debian link will give you our alpha 17 version the current version is 20 there is a ppa for 0ad that is pointed to on the download page which is what is recommended for 'buntu based distro's or since you have already built the game pulling the svn or git repos might be of interest to you Enjoy the Choice
    1 point
  6. I downloaded the uncompiled files for linux, downloaded all the dependencies listed : HERE, and managed to get it to work. If anyone else is using the Kali 2.0 distribution and wants to run 0ad, as of July 18th, 2016, the package that comes with the standard repos will not work. Instead download the game from Debian Jesse distribution site HERE, then follow the instructions on the first link I gave in this post. Thanks.
    1 point
  7. Regarding the "Escort" icon, I'm imagining it as a person enclosed by a shield.
    1 point
  8. Norse people didn't build watchtowers.
    1 point
  9. Military colonymaybe ?
    1 point
  10. I totally agree with this, some maps need to be reworked.
    1 point
  11. Hi all, Its probably too late into the development now for it to be of any use, but I thought to just post some concept sketches I've done/doing. Starting with the Civ Center, because I remembered saying somewhere that the current design don't feel "Han Dynasty" enough. (Sorry to be so blunt) Its just for fun mainly but it would be sick if they can help with future development in any way at all! Sorry if it look a bit crappy, I'm no good! I'm working on the rest of the buildings and there will probably be units as well when I have time. EDIT: Noticed that I've written the plaque text the wrong way round, so I moved them.
    1 point
  12. Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon. Strannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.
    1 point
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