Leaderboard
Popular Content
Showing content with the highest reputation on 2016-06-04 in all areas
-
4 points
-
I don't think a beautification pass like that is really easy to do during the map generation. It might be helped by better integration with the random map generator though. I've kept the work up, now working on adding more "meta" info. I've also added a function to add a given amount of actors, so you can easily set your density. Results at "2","10" and "100".3 points
-
I added the terrain objects to be beautified and woila: Only the trees are placed by the map script itself, the rest is beautification! beautifier2016-6-4.zip2 points
-
2 points
-
Honestly these points are pretty good, however I think that they cross the boundary where Gameplay > Historical accuracy.2 points
-
In July 2009, 0 A.D. became free, open-source software (FOSS), where "free" means both gratis and, more importantly, "free" as in software and cultural freedom. (Specifically, we, the developers of 0 A.D., have made the code and data of the game available under the GPL license, version 2 or later, and released the art, sound and documentation under CC-BY-SA, version 3.0.) Briefly, this means that we allowed anyone to reuse components of 0 A.D. for any purpose, redistribute them and remix them without having to ask us for permission. They are free to make new games using the 0 A.D. engine, they may create remixes of 0 A.D. music, you name it. We did this, among other reasons, because we believe free, open-source software like 0 A.D. encourages sharing, learning and creativity, and we want to encourage people to remix, mod and tinker with 0 A.D. in the future. --- But there's an important condition that comes with these licenses. The main condition we ask from anyone who wants to make their own works derived from 0 A.D. (or parts of it) is that they release those derivative works only under the same licenses we did, or under similar ones. In other words, let's say you want to take a 3d elephant from 0 A.D. and you want to add a funny hat on its head and show everyone on the internet that you made a funny elephant with a hat. If you do this using an elephant from 0 A.D., you must allow other people to reuse the "elephant with the hat" image as much as they want, to redistribute and to remix it, etc., and even print it on posters and sell them if they want to. If you remix an elephant image from 0 A.D., you cannot legally tell people, "you can't use this 'elephant with hat' image without my permission", or require money for the permission to print it, etc. In this way, the creator of the "elephant" image makes sure that the "elephant and hat" work, the "elephant in a dress" work etc. all remain free cultural works. Nobody can legally rip off 0 A.D. works to make their own proprietary art. Rather, the 0 A.D. artwork and all its derivatives will remain forever free for everyone to share and enjoy. --- For many reasons, it is important that we make sure that everything that is bundled as a part of 0 A.D. is released freely. From the codebase and development tools, through the unit statistics, the artwork, the music score and the sound effects, to the stories of the scenarios and campaigns - Everything must be free (as in "freedom"). We must be very strict about this, or we risk disappointing some people who really want to make sure everything they use is free and trust us to keep tabs on these matters. This helps us maintain effective ways for 0 A.D.'s distribution and our public image. So, if you want us to bundle your art contributions with 0 A.D., we ask you to post in this thread to release your artwork under CC BY-SA 3.0. To do this, please copy-paste the following sentence and post in this thread: Please remember this action is irrevocable - Once you release a work under this license, you can never take it back and say, "I don't allow you to remix this 3d giraffe without asking for my permission". --- Thanks in advance from all of us. Feel free to post in this thread if you have any questions. And may your contribution to free software and culture be everlasting.1 point
-
Evaluation criteria: Does the civ have a strong infantry champion? Can this civ's champions be trained from the barracks? Only training champs from fortresses is a serious disadvantage. Does this civ have an economic advantage or disadvantage? Does this civ have a powerful hero? The minimum criterion here is a hero that gives +5 attack to champion units, like Philip of Macedon, or better. Other special considerations Exceptional civs Spartans. The combination of skiritai commandos backed up by pike champs is the best infantry in the game. They can also attack with just the skiritai commandos, which can deal economic damage and even capture CCs by themselves. Their weaknesses are poor siege, and no archers, so it's possible that a Mauryan or Seleucid opponent could build up enough chariots to kill them from a distance. The Spartan can usually take them down before that happens, however. Britons. They build structures faster, and some structures give extra population, which reduces the need for houses. On top of that, they have solid sword champs that can be trained from the barracks, and the best hero (Boudicca). Briton champs also have a fast walking speed, especially with Boudicca. Britons also have slingers that cost stone instead of wood, which helps them out on low-wood maps. Briton chariots deal the most raw damage of any champ, but are weak to arrows and pikes (like any cavalry). Decent civs Macedonians. They have the second-best pike champs, which can be trained from the barracks. The pike champs cost only 50 metal (but 100 wood), which is an advantage on maps with enough wood. They have a strong hero. An equal number of Mace champs will beat Briton champs, and in fact will beat any infantry except for Spartans. However, Macedonians are economically slower than Britons. Also, their champs walk slowly, and are weak against buildings. Iberians. They have sword champs that can be trained from the barracks, and benefit from powerful starting walls. Iberians are a good civ for noobs in team games, because the starting walls mean they will not die early on (if they defend with half a brain). Also, Iberians can make cavalry skirmisher champs, which are very good at killing buildings since they deal crush damage. (Beware - Iberian cavalry skirmisher champs are worthless against enemy champs. Don't make that mistake). However, Iberians suffer from having no good heroes. Mauryans. They have sword champs that can be trained from the barracks. Their elephants make them good on low-wood or low-metal maps, and can also provide a food bonus via gathering berries. Mauryan citizen-soldier archers help protect them against rushes. Mauryans have no good heroes. Mauryan Yoddha champs are siege only - worthless against other champs - so usually don't make them. Also, elephants are useless. There's no real point to making maiden guard archers because the chariots are better. Gauls. They have a late game economy boost with heroes Britomartus or Brennus. They also have sword champs that can be trained from the barracks, and faster-building (but weaker) buildings, like the Britons. Compared to the Britons, what they lack is a hero that boosts champs enough. Romans. They have decent champs that can be trained from the barracks, and a good hero who blesses civ-soldiers as well as champs with +5 attack. (I wonder if that hero could be exploited, perhaps by sending in Roman Swordsmen or Pikemen with the champs... they might be able to mimic Sparta, only weaker. Worth a try.). Okay civs Persians. They have archer civ-soldiers and a decent pike champ. However, they cannot train this champ from the barracks, which slows them down. In fact, they can only train it from a single building, or from their hero. Their hero gives no bonus to their champs. Athenians. They have decent champs, and in team games their champ archers can be a big help. However, they have no good heroes, and they cannot train champs from the barracks. Carthaginians. They train champs from their temples, and have no good heroes. Their champs are decent, however, and they do have archer civ-soldiers. Challenging civs Seleucids. They have a good selection of champions, including the best cavalry in the game, and can make military colonies. However, the fact that their champions can only be trained from the Fortress makes them relatively slow to build up. Also, they lack a good hero. In a team game, they can be good if they are given enough time to build up. Ptolemies. They can rush with camel archers, which can be hard to defend against especially if they do it very early (at the 2-4 minute mark). Ptolemies also have good building defenses and military colonies. If the game gets to champions, however, Ptolemies can only train cavalry champions, which are hard countered by enemy pike champs. In addition to that huge weakness, Ptolemies can only train champions from the fortress. In a team game, if they are given time to build up, they can be useful for harassing trade with their cavalry.1 point
-
To fix the persians, what about adding a tech to the apadana that enables champions to train from the barracks? So it still requires the apadana to be build to get champs, but once you have that building, you can spit out more champs.1 point
-
1 point
-
1 point
-
@Palaxin In the Tab "Terrain" of atlas you can switch in the passability drop-choose of visulization. By the way I found these indications: Using real world data "DEM files" to generate 3D maps And is good this related link for downloading maps DEM and I did some tests. To remedy that you indicate in the first post I modified relief.clr file using GDAL as indicated in the forum to limit the heights in the transformation in Tiff in this way: 100% 55:55:55 0% 2:2:2 nv 0:0:0 Once exported to Tiff opening it in GIMP can be further improved. This is the result: Rather, there is a fast way to remove the error on both sides or is it a bug1 point
-
Created a Githbub repo for a simple python script that sort of implements this. For now it's very naive and only uses entities as a source. https://github.com/wraitii/0-AD-RM-beautifier/ Sample output: http://pastebin.com/11MLkwTZ1 point
-
@niektb is it really necessary to update terrain obstruction in Atlas in real time? Couldn't it be done when saving or running the simulation test? In Atlas you can place objects anyway without following obstruction rules...1 point
-
1 point
-
Lordgood, will you keep the temple-like building for the dock? Personally, I like it...It gives a sense of luxury/refinement fitting the hellenistic period...1 point