Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-06-01 in all areas

  1. There are certainly ways to improve siege in 0 A.D. but the thing to remember is that it will always be a simplified version. In other words, destroying a wall can symbolise the entire process of killing the defenders, getting onto it and even demolishing it after the war if it serves no purpose. Ithank can certainly be a lot more direct than that, but my point is that anything that makes things less abstract should be motivated primarily from a game play perspective.
    4 points
  2. Sorry but... Many things to do, and I really don't want 0 AD Total War, other are planned , like the Siege Tower. totally agree with new units like team ladders, mining stuff, but the other.... No. My opinion.
    3 points
  3. Sorry friend. Looks like I had: <VisibleGarrisonAllowedClasses datatype="tokens"> Infantry+Ranged Siege+BoltShooter </VisibleGarrisonAllowedClasses> In my wall templates which made the game mad at me. So, the original rand problem is been fix and the walls are just a patch/mod problem on my end (I was testing a patch from Trac).
    2 points
  4. perhaps, archers, slingers, siege, and even buildings can push 'neutral' loyalty and damage instead of straight up attack? We should find a way to disable gaia attack for buildings. This is beyond my area of expertise, i haven't modded since loyalty was implemented I do like the idea of "cracking a shell" to capture buildings, it would make the distinction between military and civilian buildings better felt also, smashing buildings is way more fun than repossessing them
    2 points
  5. Some pictures of height-based texturing using a script I am planning to do a good amount of tweaking, but if someone (@Player1) can't wait to test the map himself in Atlas, here are the files: WesternMediterraneanDemo.zip - Have fun! BTW what do you think about square vs circle map shape? A pretty big problem is the shoreline because of the limited resolution of the 8-bit grayscale heightmaps. The topography heightmap says the grey areas are under water, the bathymetry (ocean floor) heigtmap says they are above sea level... I probably need to combine them with another source
    2 points
  6. Pureon art style, I'm not sure what techniques he is using... even he ask to new artist developers if can imitate this style. Style very close or similar to AoE3 . I need community help to take this.
    1 point
  7. Hello! I would like to start with the modelling of the eagle, could anyone give me some references of the kind of eagle we want? Cheers!
    1 point
  8. Some new buildings don't come with a new icon. #3959 Vesta (WIP) Ceres. I make a mistake but.... can be helpful later this image
    1 point
  9. Hey, not everyone has a skilled composer like Omri Lahav on their team! (and what do you mean with 'new'? It has been this way since years)
    1 point
  10. I do not see many real improvements coming unless: map size is increased massively for more realistic scales Walls become much harder to penetrate while other buildings become much easier to destroy (meaning walls become more necessary) Both these things require substantial gameplay changes and code changes. The biggest problem imo is building time.
    1 point
  11. According to this source, the mahouts of the Carthaginian war elephants were Indian. So the riders should probably use an Indian unit texture.
    1 point
  12. At least their skin colour should stay mostly the same.
    1 point
  13. I think the problem we have now are having the ability to quickly dispatch aggressive forward defenses, without making domestic defense completely useless. And rams, especially rams. I like the idea of light rams and SLOW rams, what's this with pushing a ram faster than a syntagma can march? silly, especially considering that ram can still smash the syntagma to pieces in its current state
    1 point
  14. It looks like the Golden eagle would be best wrt habitat and fame. Do watch out, when you use pictures to texture from, the pictures should be licensed as CC-BY-SA or compatible (CC-0 and CC-BY are both compatible). Wikipedia always mentions the license, and Google also has the option to search for pictures labelled for "reuse with modification". And also keep track of what pictures you used, so they can be credited correctly.
    1 point
  15. Generally speaking, any realistic implementation of siege warfare would be too "slow" to work in the game. Unless you went with very abstract things such as a special "mining" ability that just makes walls explode instantly or something.
    1 point
  16. Ok, thanks for the report, I think I found the issue now. Can you try updating again?
    1 point
  17. Ok, will do Eagle and Falcon before create the Indian parrot. (I think I will get those quicker) Here is the parrot using texture with alpha though. Also, you can see it here: https://sketchfab.com/models/ed6c4ea1a4464b77a1e14891b897879e Cheers! parrot.zip
    1 point
  18. A falcon would also be nice, certainly the kestrel has a nice flying pattern, where it can stay totally still in the air to spot a prey, then take a dive and move on. I wonder how well this could be scripted, but it would be a nice challenge for us. https://en.wikipedia.org/wiki/Kestrel
    1 point
×
×
  • Create New...