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Showing content with the highest reputation on 2016-04-25 in all areas

  1. 2 points
  2. Hi guy. I find this in the game: Such a thing could be turn base or realtime. What do you think?
    2 points
  3. I think your definition big temple is smaller than my big temple. haha, well this was a fun way to spend a Saturday, at least. I would love to squeeze in some fountains, but I'm already really pushing the wonder size limit...
    2 points
  4. @stanislas69: I think that's indeed what @wackyserious wants. Is the UV based on the shield textures that @wackyserious has put together?
    1 point
  5. Can be done but needs extra work, basically you need to make every anim for the reins, (walk, run, idle, death, attack)
    1 point
  6. Well the old team used to use it more, probably to get a more playable game in the early state of it. Now, the art team tend to keep stuff away from the game until it's finished (ie : anims, eyecandy ...) That's just a more qualitative approach.
    1 point
  7. Yeah, it will be for good use for sure. It's more or less explaining almost the same things as the videos I posted on this thread too: The wind-up movement he does will definitely be included in attack loops for the game
    1 point
  8. This guy at Youtube gives some tips on animating the shield units. I took a look at some of 0.A.D.'s units and they were mostly fine (esp. the horse units) but it's still nice to have this information in mind when remaking the animations.
    1 point
  9. Light armor - Padded cloth (Thick wool)
    1 point
  10. Well you're quite impatient ! As I said, it was just a preview of the ongoing work : I improved it, it will more look like this: Global map: From UK, north Africa looks smaller: France, with Alps and Pyrenees: Deutschland wieder alles im der Zeit: Italy, Caspian see, Sicilia, Corse and Sardinia: Spain: Tunisia: I followed your schema, I did actually start from an area a bit more in the north than you (you'll see more Ireland, and even Denmark on my map) to make North Africa smaller. Moreover if I move the area more in the North, Ships won't be able to pass on the weast of Spain, or on the east of Italia to Caspian sea. Well actually, it is not so easy to do, it doesn't work like a frame that you move on a map.. If I would make "a bit smaller" that part, I need to redraw everything from start... That would be lots of work for a minor modification. I won't do that. Moreover, that part will be mostly some desert, so players won't move much there. It will be mostly an area in shadows. You could also use this specificity to make some interesting game features. For example you can create some oasis in the desert with some treasures, to reward players who explore this area. I'll try to add this example while texturing. As I said, it was an ongoing work.. There is one pass in the Alps now (I'll make it better a bit later), and you can pass in the north of the beach. It doesn't look like a terrace now. You'll see better with the right texture. If you flatten the beach, take care not to destroy the shore line... Modifying areas close to river or coast will be very dangerous if you're not experienced. It is easier to start on mountains and underwater areas. Haha don't worry, I won't do stuff if I don't have the time to do so. But as I am waiting for the A20 release, most of my other projects are sort of suspended for now. And I also like to make some pauses, by working on different things, to improve my creativity on projects. But ok, if you're not sure to work on the other one for now, I might wait before doing it. Or maybe I'll do it if I'm bored. We'll see. I should be able to post the playable map in the next few days. @wowgetoffyourcellphone: Guys, I don't think you understand how the heightmap tool works. I think you should try to import maps by yourself, and also try to create realistic maps with your own hands: this way you'll see how messy and how highly difficult it is. I need to draw everything by hand to get satisfactory results. It takes me hours to get some realistic map, only for the topography modeling. So my work is not a simple heightmap import, It is a full 3D model.
    1 point
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