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Showing content with the highest reputation on 2015-10-05 in all areas

  1. No problem, everyone can make a mistake
    2 points
  2. I wonder if we can use existing code to make packing building. I think they can have 'Ox Cart' for dropsite like the Norse in AOM (and like the Worker Elephant for Mauryan). All other building can pack up and be move, including Civic Center. They should have cheapest building of all civs in the tgame, but also the weakest of all civ (can be easily destroy by poking with sword). Something like 1/2 health of even Celtic building. Not sure yet if the Huns/Scythians/Sarmatians/steppes civ should have territory effect at all. Maybe they can have civic center territorty radius like in Delenda Est, but bigger, and they can build all buildings anywhere they want. Their Civic Center territory just prevent other player from building there, like Gaia creep in AOM or Zerg creep in Starcraft. ----------------- Anyway, here is new unit for Principate Romans: Civis Romanum (Roman Citizen): He is very good at building buildings, although his queue only have civic and economic structure. He also have "Slave Ownership" aura that boost nearby Slave productivity by +25%. He is expensive for a citizen unit, at 50 and ---> 2 . He is also 100 health and only train at Civic Center. PS: I wish these new mesh have more animation asap. Also, I had to hand-edit some of the dae to put cape prop point on. Here is Onager portrait for now. It have no real texture or animation yet. It based on actor I find in Atlas. I think maybe Onager can be the only catapult in the game that does not have to pack up to move (has wheels instead and dudes slowly push around). 50 1 25 25 1 Here are the slaves. They cannot build building, they can only gather resource. Male Slave (Servus) and Female Slave (Serva). All slave lose health until they die of overwork. I wish I could make it so that they only lose health when working. Male slave (good at mining) is train from Storehouse and female slave (good at farming and foraging) train from Farmstead. They also have low health and are good at dying. Train limit of 30 (I wish I could scale limits with match pop cap). "Slave Quarters" tech (200 200 ) reduce slave pop cost to 0.
    2 points
  3. is visual only.. but is weird don't you think?
    1 point
  4. Here is the helmet : Have fun with it. Roman Archer Helmet.7z
    1 point
  5. Also notice the temple is healing the boat lol...
    1 point
  6. Crash without warning again, looks something when are many units in the game... system_info.txt crashlog.txt interestinglog.html commands.txt commands.txt commands.txt
    1 point
  7. I think Huns/Scythians should still have house - The Yurt. Cheap 50, very weak (100hp), gives 5, builds in half time of Celtic house. Buildable anywhere. I think they could get a lot of resource from raiding? Use a auto tech to make them better looters (see Delenda Est "Vae Victos" tech for Gauls).
    1 point
  8. Keyboard entry is handled by the SDL2 library as fenur mentioned could be a bug in the library as the old SDL lib was kinda wonky handling modifier keys of any kind. Enjoy the Choice
    1 point
  9. Yeah, but what is framerate for 0 A.D. at ultra setting?
    1 point
  10. Similar issue on Shift+S. If I am hold Shift down (for whatever reason) I can move camera with WAD but not S (for backward camera move). Look like in default.cfg there is this which conflict: scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed I think think like scroll speed should be put in options menu, noit with hotkey that add conflicts. But root cause seem to be that the engine does not look for complete key press sequence, only partial? Very odd. It seems to be wanting me to press Ctrl too. "Please press Ctrl to complete hotkey sequence!" the game is begging me, "No you can't move camera back until you do as I ask."
    1 point
  11. Yeah your mod is best mod talk about gameplay ( own / original) and adding extra civs, from Vanilla timeframe. It's like the mod that I dream create, because Romans and adding Civs like Sarmatians/ Scythians, own style games , very pronounced, very straight forward. You are like a gameplay designer.
    1 point
  12. 1 point
  13. That could have been the issue, in case that had changed since Alpha 18, but it's a lot older than that. The current theory is that it's got something to do with SDL2, which handles keyboard layouts differently.
    1 point
  14. Anyone want to model this helmet for mod? It is for the Roman Auxiliary Archer.
    1 point
  15. Happened again. No warning, no error dialog and the pyrogenesis process is gone. The interesting log has been modified, but it is still empty. commands.txt system_info.txt mainlog.html
    1 point
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