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Showing content with the highest reputation on 2015-02-08 in all areas
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Hello all I discovered 0 AD maybe on alpha 15 or something like that and played sometime to see how things are going. I'm generaly intrested in free software (even coding for some) and pay particular attention to games since a few years. 0 AD is one of my favorites, as it is ambitious, fully original, and truly alive It's also a study case for project management and business model on free games. I'm now working at a game center in France and try to push free softwares there. I already made a few LAN introducing free games and recently ran one dedicated to 0 AD. We were 8 players and there wasn't even enough unused PC for everyone to play (previous events gathered 3 or 4 people) Even if the game was laggy they all enjoyed the games and are demanding for more (fully aware that 0 AD is still in alpha and performance issues will be addressed on time). I'd love to see a local community of players being built on the long run. I'm trying to "contribute" in some way, I'm relaying some announcements on Diaspora* (in French), "learn" (actually play) the game to be able to introduce it to new players and ease the learning curve. I think I should be more attentive on bug reports, testing an such, as I don't think I'll have much time for coding (I already have too many projects)4 points
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Well, as a good example for the current discussion (which is quite out of topic ), you have fogging which was a big feature. However, I had to work on fogging performance until this very week. Including "big" features is nice, having them really working is both necessary and difficult! Back to the topic: I'd like to propose Rododactylos, which is the Homeric epithet associated with Eos, the Dawn, and which literally means "rosy-fingered". I think it suits the release which is a performance update, with a more swift gameplay, so the image of the flower is fine (see also previous release, Quercus ), and the dawn can be related to future new features in A19, and also to the beta that is getting closer. Thoughts?3 points
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If you can't find the time or effort to draft an entire civilisation proposal, at the very least present us with some references or links so that the community can explore this idea more fully. I, personally, would love to expand my world view and learn more about early african civilisation and culture. Tell us, show us, describe to us, provide the community with resources so we can get some idea of what Africa was really like, and no doubt someone will be inspired. As serveurix said above, "tell us more". Edit: The wikipedia link to an article describing the ancient city of Meroe is a good start.3 points
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The development team has decided in January 2013, and rightly so, that the most important was solving the performance issues.2 points
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If you want people to take this demand seriously, try drafting a unit and building list for your faction. Tell us how they play and what they do. What are their strengths? What are their weaknesses? What do their units and buildings look like? Where are they actually from? And most importantly, how did they impact or communicate with the other civilizations of this time? To walk in here demanding an "African civilization" and claim that anyone who does not agree is racist and a fan of slavery, is extremely lazy and insulting to a lot of the artists and programmer who have been working on this project. I'd like to note that 0 AD is open source, you are entirely free to create whatever faction you want in game and then show it off.2 points
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Kushites would be good civ. Had 2 wars with Rome. Very unique. Problem is it is difficult to come up with some units. I can imagine a special map for them: The Sudd.1 point
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haha sounds like a Dinosaurus, like the Terodactylo ( Terodon) .I liked for me is fine.1 point
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Currently, in SVN, the only hard counter is spearmen dealing 2x damage against cavalry. Balancing merged into SVN.1 point
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My internet here in Lebanon, goes from being fast enough to watch youtube%2 My internet here in Lebanon, goes from being fast enough to watch youtube (late night) on low FPS to being VERY slow. Usually, i find if I am playing people that are in Europe the game seems to run fairly smoothly without much lag. Most games out here, are pirated American games. I find it rare to meet folks that know what Linux is or much else. When I was helping at a Christian Iraqi school years ago, I tried to get them to switch the school computers to Linux. It took me over 9 days to download ubuntu!1 point
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I would like to propose a countering template with three distinct types of relative strength. 1) Attack advantage against unit type (e.g. 1.5x) 2) Attack disadvantage (e.g. 0.5x) 3) Neither at a disadvantage or advantage (1x) Let, 1), 2) and 3) be represented by: 1) ----------------> 2) ----------------> 3) ----------------> Here is the blank template: I have not tried to come up with my own ideas because there is already a complex countering system in 0AD. What would be useful before anyone attempts their own ideas is if someone could create a 'current state' countering figure where all the known relationships are already drawn. From there, I think we could have some insightful discussion / debate on countering and re-balancing. Perhaps there is documentation that includes all the current unit vs unit relationships? .... After a 'current state' map is complete, I would love to see some ideas from the 0AD community that incorporates the idea of attack disadvantage ('x' multipliers are optional, because it gets messy quickly!). Some ideas: - Sword cavalry, I think are OP right now. Instead of simply nerfing sword cav attack, why not lessen their damage against some unit types? (i.e. ----------------> ) - Spear cav are perhaps UP, who counter sword cav, but are weak because they are countered by ranged + melee types (I think?). What if spear cav ----------------> ranged units, but also ranged units ----------------> spear cav.1 point
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A few ideas: Alpha XVIII Rorarii The rorarii, a pre-marian part of the roman army. Alpha XVIII Rhea A mythologic titan. Alpha XVIII Rerum Novarum "About the new things" it's a name of a pope's enciclic. Alpha XVIII Rumor Rumor means noise in latin. Alpha XVIII Ritus Ritus means "ritual" in latin. Alpha XVIII Remi Remi are a gallic people in Belgica. Alpha XVIII Regni Regni are a celt people in Britannia.1 point
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I don't know why polybolos actually have less rate of fire than oxybeles and have less attack too, if it's descripted as a good fire rate weaker bolt shooter.1 point
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Wooden Fortress huh? You read my mind Scyth, but costs similar to tower, have same stats, the most great adventage I can see is can. Be built them at 1 phase. I like the idea, but need be more differenciate than normal tower may be descrase the position in between and more weak. -Outpost weak , 1 garrison slot, cheap ( Wood) only, defense low (crush) advantages : high LOS, not need territory or limit -Wooden fortress medium, 4 garrison slot, cheap ( wood and stone) defense medium, advantages: high LOS, can be upgrade individually from a outpost -Defense tower strong, 5 garrison slot, medium cost, defense medium to high, advantages ( none) -Wall turret very strong, 3 garrison slot, almost expensive, very high advantages ( none) I'm not sure but I feel the slinger very strong. We need more level of Armory tech1 point
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I mean lithobolos and ballista are underpowered, but oxybeles and mainly scorpion are seriously overpowered. Scorpion have a excellent attack and range, better than ballista against buildings, and of course it has against infantry ans cavalry. It makes ballista a no used unit because its function is better asumed by scorpion. I mean scorpion must have less range (90 m) and less attack against buildings, being a infrantry sniper, but with less rate of fire, because it's actually a machine gun: five scorpions can destroy a whole army. Ballista and lithobolos must have 50% more of attack against buildings and about 100m range, but being no usable against infantry, with a poor attack against it.1 point
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I think it may depend on what civ is being used. Some are civs are poorly equipped with siege units to tackle structures (although every civ has good units against structures). Ranged siege are almost worthless. I used 10 powerful ranged siege units against a single fortress. Due to the issues with unpacking / auto-repacking and lack of room, I lost all ten before I could take the fortress down. Meanwhile, my citizen soldier infantry and elephants took down several fortresses and major sections of wall in short order. So I do agree that the ranged siege weapons intended for buildings need either more range, more attack, or both. However, that doesn't fix the issue of units destroying structures too fast. [edit] ranged "siege" units, not just 10 ranged units1 point
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Did you hear that? Something happened, didn't it? (More seriously: r16276. Small resolutions aren't supported yet, and that will not be fixed for A18. Apart from that try to break it and report back, else have fun with it.) And again a huge thank you to s0600204 for both creating it and letting us merge it!1 point
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See, this is kind of why I jumped the gun. It's the insinuation that most people apparently believe that Africans are a primitive sub-species. Bringing social/racial/historical issues into something which is supposed to revolve around developing a game kind of gets my goat. We're really all here to have fun discussing the game 0 AD. The game's design, its historical aspect, the coding in the game, all that fun stuff. Whereas I don't necessarily disagree with the notion that it would be interesting to see under-represented civilizations included in the game, I do disagree the angle from which you're approaching the problem. You come with the idea that Europeans are evil because they disregard African history and because they had slaves hundreds of years ago. That is why I felt like reminding you that Africans themselves participated in the triangular commerce. Slavery itself is a terrible, terrible thing. NO ONE is questioning that. NO ONE here is pro-slavery (even though it still exists today, mind you). Historically speaking, no country or culture is really innocent of slavery, it's important to remember that. History is history, it should not be forgotten and it should be respected. However the actions we take today shouldn't reflect what happened in history. "He hit me, so I hit back". That sort of thing is silly. I'm French yet I have very good relations with German people. Yet France and Germany have historically been at each other's throats for centuries. Hence my reaction; it might seem distasteful to you or others, but I don't believe I'm completely in the wrong. Nor am I trolling, I am serious when I post my views. This post turned out longer than I had originally anticipated, sorry about that. tl;dr a new civ might be nice and all but I think the civs we already have need some working on either way.1 point
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I may be wrong, but as far as I remember, the developers have reached an agreement on a number of 12 for the factions of 0 A.D., and have made a choice of factions, among the most influencial of their time between Gibraltar and the Himalaya. They already require a lot of work, and I suppose adding any more faction would make the game a nightmare to balance. I don't find the euro-mediterrannean-centric aspect shocking for a historical antiquity-based RTS game, since a lot of very influencial historical events took place in this part of the world. With the Mauryas, I'd say that 0 A.D. is among the less euro-centric RTS games I've seen. But featuring subsharian african factions in an RTS would certainly be interesting. Rolandixor, why don't you propose a mod for that ? Also, as me and -I suppose- most people on this forum are not very savvy on subsaharian african history, I suggest you tell us more about civilisations, politics, warfare, important battles and influencial historical events that took place in this part of the world during the 0 A.D. timeframe. This will maybe encourage people to join you and create.1 point
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Your accusatory tone is making it very difficult to take you seriously mate. I'm genuinely interested in ancient Africa, but your attitude is a little off-putting. Keep opinions on the down low, and keep posts factual as not to raise passions and get a troll thread started. Feneur is right in that we probably wont be adding any more civs into the main game, but a mod does sound like a fun project.1 point
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A lot of places still have slow internet, whether rural areas in countries like the US or developing nations, and in some places bandwidth is still relatively expensive. Even if 95% of our users (an example, I have no idea what the actual stat is) have faster than 56k bandwidth, it's no excuse to not consider network efficiency of the game. After all, if it's playable on slow connections, it should be even better on high speed broadband, while minimally impacting other things like streaming and file downloads. It's just like there's no excuse for memory leaks even if many users have 64-bit OSes and memory to spare, or badly inefficient code even if it's not as noticeable on the latest CPUs. I haven't seen evidence that bandwidth is a cause of lag in 0 A.D. mmultiplayer games (there was a report of building walls causing a disconnect in one case), but our multiplayer implementation could certainly be improved, by adapting to the players' actual network latency for a more responsive and less jerky feel. That has been discussed, but it's not trivial, and as Nicolas says, it's not the most critical issue right now.1 point
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Very nice job This might also get to be a part of the (AFAIK planned) detailed civilization description. If clicking a unit/building a more depth stat frame would show up e.g. below the techtree. (Though I'd prefer a table with all units/buildings) IMO scrollbars should be available for all GUI objects that could make use of it, yes. That could enable us to get rid of several (though likely not all) cases of "things not fitting on the screen" and would be much more sane then several other proposals I've seen so far.1 point