To me the main argument pro having infinite farms is that it removes micromanagement in the late game: when you have to manage up to 300 units it can make a big difference if you have to go back to your farmers to make sure that your farms haven't run fallow. It could of course be slightly lessened with a reseed queue like in AoK:TC, but you would still have to keep checking back to make sure it wasn't empty. Another way to do it would of course be to make the reseeding automatic, however that would remove the direct control from the user (minor issue true, but infinite farms doesn't have that issue). A question: do you actually want to influence the game or just argue a theoretical point? If the latter that's fine, but you have to forgive others for understanding it as being about the actual game and argue accordingly. If the former it would be beneficial to your cause if you would allow the discussion to be relevant to the game and not just include the arguments you personally deem relevant. I'll say what I've said before and most likely will say again: This is a game, not a simulation. Or in other words: We have to consider things both from a historical point of view and a gameplay point of view, and it's the latter which is predominant. And just to illustrate that it's not just my own personal opinion allow me to quote from the official vision document that has been guiding 0 A.D. for years: and more specifically: Now, I'm not a native English speaker, so allow me to deconstruct the above sentence. "The point laymans terms", I assume you mean "The point in layman's terms", which definitely is understandable, but seeing as you argue about language it merits being mentioned. "The point [...] is the way we interact in a strategic way against either AI or humans." So in other words, the point of your arguments is that we interact strategically with either AIs or humans and that it's important to you that this interaction is historically accurate?