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Showing content with the highest reputation on 2013-12-12 in all areas

  1. This thread was nice and dead I thought we had decided to give the women scant clothing and that the Indian swastikas were okay. I feel like there hasn't been any issues since Magadha when they were introduced, so this is not a problem, nor does it need to be addressed imho
    4 points
  2. Posting for future use: random maps might benefit from such a technique to draw cool coastlines: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
    3 points
  3. Very interesting. I'll look into making a fast implementation of that after the exams.
    2 points
  4. Position: Texture Artist (and 3D Artist if needed) Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Anna Kusnierz Email: aniaq@op.pl MSN Messenger: none; Skype: aniaq_1 Location: Katowice, Poland Availability: 1-2 hours per day Age: 23 Occupation: Student Skills and Experience: I know Photoshop and Gimp, and basics of Blender. I'm not very experienced in texturing but I keep practising 2D painting. Motivation: I'd love to be a skilled 2D artist and want to get experience in texturing. Personality: Optimistic, hard-working wanna-be-artist Short Essay: I've heard about 0 A.D. from friend who also want to participate in this project. I think it's a great chance to get a lot of experience and also help to develop this game Interests and Hobbies: Digital painting Skiing <3 Sometimes playing PC games Staff: None Community: http://kisiel-rysunkowy.blogspot.com/ - a small Polish artists' community where one can get sincere critics and improve his/her skills. Favorite Game: The Witcher & The Witcher 2 (and probably The Witcher 3 :]) Heroes of Might and Magic 3 Work Examples: http://annie--q.deviantart.com/ - some of my 2D work https://dl.dropboxusercontent.com/u/27789581/torch1.png https://dl.dropboxusercontent.com/u/27789581/torch2.png - here's a 3D model with texture made by me (model was made by my friend).
    1 point
  5. I think such idea are more adapted for a game with a bigger scale.. like FreeCol, FreeCiv and such... I saw there is a campaign map in 0AD, maybe between towns on the map it would be interesting to make some differences between minor and major towns, citys, villages...
    1 point
  6. What would your advantage be when you upgrade your second cc? Currently, you upgrade to the different phases to get access to more buildings, units and technologies. But if you already have access to them, upgrading doesn't help a lot. For the cavalry, while it would maybe look nice, I think it's a bit difficult to handle. Too much micro management.
    1 point
  7. Looting is already in the game Every time your units kill enemy units you get a small percentage of loot automatically. We do need to find a way to make it more obvious though
    1 point
  8. Might as well throw out a few concepts for the Market a well surrounded by stalls, just like the hellenistic ones! wee!
    1 point
  9. I would like to move on to the emblem, if there are no other comments: I think it's best suited to use a viking shield as emblem. Personally I do prefer the colors red and black, and a swirl. A symbol painted on the shield could be an option.
    1 point
  10. I feel that including the Normans in that paragraph is a bit unnecessary. Otherwise you should include the Rus, and Byzantines.
    1 point
  11. I found this http://weekly.ahram.org.eg/2002/568/bo8.htm http://www.discoveringegypt.com/rebuildIsis.htm Enter and see the video Trajan's Kiosk, a hypaethral temple, is one of the largest Ancient Egyptian monuments standing today at the island of Agilkia, which was constructed by the Roman Emperor, Trajan.[1] It was originally built at the island of Philae (near the lower Aswan Dam) but transported to Agilika in the 1960s by UNESCO to save it from being enveloped by the rising waters of the Nile due to the construction of the Aswan High Dam.[2] This 15-x-20 metre kiosk is 15.85 metres high; its function was likely "to shelter the bark of Isis at the eastern banks" of Philae island.[3] Its four by five columns each carry "different, lavishly structured composite capitals that are topped by 2.10-metre-high piers" and were originally "intended to be sculpted into Bes piers, similar to the birthhouses of Philae, Armant, and Dendera though this decoration was never completed.[4] The structure is today roofless,[5] but sockets within the structure's architraves suggest that its roof, which was made of timber, was indeed constructed in ancient times.[6] Three 12.50-metre-long, presumably triangulated trusses, "which were inserted into a ledge at the back of stone architecture, carried the slightly vaulted roof."[7] This building represents an example of the unusual combination of wood and stone in the same architectural structure for an Egyptian temple.[8] http://en.wikipedia.org/wiki/Philae http://en.wikipedia.org/wiki/Trajan%27s_Kiosk
    1 point
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