1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

  2. 0 A.D.

    1. General Discussion & Ideas

      This is the place to post general stuff concerning the game. Here you can post ideas, suggestions or just share some warstories once the game is completed.

    2. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

    3. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

    4. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

    5. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

  • Latest updates

  • Newest Posts

    • I'd say for now focus on finishing the building. Props in this case the worker can be added later. 
    • @LordGood is appreciate that kind off topic. Some times I compare the models from late AoE(3D) series. the heroes in AoM are more detailed from the rest. Can be nice give to them more visual relevance. ------- I remember @Jos3BV have problems with animations. He use another program different from blender.
    • Perhaps we can make animating as secondary objective in that case. We have meshes and very nice rigs, but as blend files unfortunately. I might start dedicating my time to giving the new humanoid meshes a full set of animations myself, actually. Those models Enrique made have looked good from a distance for far too long anyway, off topic a bit lol
    • @LordGood you knows about this?
    • You explore the game finding skeletons, there are many units without animations, I recommend to you use SVN version.   @stanislas69 can help you, he works with 3dsmax. Or was... a question what kind of unit is easily to animated that aren't into the game.
    • My problem is find something, for example i go to gaia folder and here have i 2 different files of one animation, i use max files and they are not synchronised yet with blend files so maybe can it be big problem to synchronise my workflow when i am 3dsmax user,  i will help, but it seems very hard to me. When i make only models , there  is it no problem additional rescale of units and link the props or something dumb. I open now many of max files and there see i it very clearly, one horse need new animation... Or i can animate something  new for beginning to understand yours workflow hmm maybe tornado.
    • Indeed and needs will keep safe. That I was shocked