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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • @Stan` seems like some other mods have mismatch : "name": "xiiiad", "label": "XXI Century AD" https://mod.io/g/0ad/m/xiii-century-ad But isn't the file creation something we control and could make more flexible in the engine? Or we just want to enforce the rule anyway for other reasons?
    • The problem is that the results aren't very different.  I suppose AI lacks training. And perhaps the ability to distinguish between fantasy and historically accurate designs.
    • mod.io link https://mod.io/g/0ad/m/moderngui looks like you're hitting the problem where it creates multiple folders because name don't match https://gitea.wildfiregames.com/0ad/0ad/wiki/Mod_Verification_Process
    • Thanks for the report @namename, I can reproduce. It seems it would happen for any mods that have uppercase name, as the folder seems to be a left-over from the temporary download files. It might be possible to fix this at it's root I'll investigate.
    • Linux Flatpak: ModernGUI folder capitalization causes multiplayer compatibility failure Environment Both had 0 A.D. 0.28.0 I had Linux, Flatpak installation. The other player had Windows version. I have also tried 0ad AppImage and Lutris installation, so the problem is not related to Flatpak. ModernGUI R28, alongside Community Mod and Community Maps 2 Problem After downloading and enabling ModernGUI through the in-game mod manager, two directories appeared in the mods folder: ModernGUI — contained the mod files (mod.json and mod.zip) moderngui — empty Both players had the same mods and versions, but the multiplayer lobby reported incompatible mods, despite the installed and required mod lists matching. The tooltip was saying we have identical mods, their versions, and their order. The mod.json contains: { "name": "ModernGUI", "version": "0.28.78", "ignoreInCompatibilityChecks": true, "dependencies": ["0ad=0.28.0"] } Workaround that fixed it Since the other player in their in-game mod manager had ModernGUI entry look like "moderngui"(lowercase) in their folder column, I copied the contents of ModernGUI into moderngui, selected the lowercase moderngui entry in the in-game mod manager, and the multiplayer compatibility check passed. We were then able to play together.  Question Why does the game create both uppercase and lowercase directories for this mod? Is this a ModernGUI packaging/installation issue or a 0 A.D. Linux/Flatpak mod-discovery issue? Could the folder-name mismatch cause the game to load or compare the wrong mod entry, despite ignoreInCompatibilityChecks: true? I can provide further details if needed.
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