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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • http://byzantinemilitary.blogspot.com/2024/12/roman-camel-cavalry.html?m=1 My intention was only to show Arab clothing used by some Palmyrene units; it's complicated to show a single look for the troops. The most outstanding and different units in the Palmyra army that distinguish them from other civs are the camel riders.   "Dromedarii were camel-riding auxiliary forces recruited in the desert provinces of the late Roman Empire in Roman Syria". "A 1000-strong dromedarius unit, the ala I Ulpia Dromedariorum milliaria, was established by Trajan in Syria. A small number of dromedarii is recorded as part of the Cohors XX Palmyrenorum based in Dura-Europos in Roman Syria".
    • The original uses javelins, but the descriptions mention multiple weapons: swords, spears, javelins, and arrows. I am using AI to refer to units that have hardly any illustrations. https://www.historiascripta.org/classical-antiquity/dromedarii-camel-riders-in-the-roman-army/ "Palmyra / Tadmor, Homs governorate, Syria: Palmyra Museum. Caravan camel guarded by men armed with spear and sword".
    • That theory turned out to be wrong, as I was able to confirm with "openssl client" that providing a self-signed and therefore invalid certificate to the lobby server works just fine. ejabberd in our configuration does just ignore any client certificate provided. Disabling requesting client certificates would be a workaround, but doesn't appear to be possible with ejabberd. Seems like SChannel is doing something weird, as my understanding is that the client code terminates the connection after the TLS connection got established, not ejabberd. The best way forward is probably somebody debugging this who's running Windows.
    • I believe that first image, used as reference for the ai, is carrying javelins? I at least think it's javelins, as the rider seems to be pulling it out of a quiver? It looks like it might be a large/long quiver but I'd need to find the original image to check.
    • Quick look at the gloox sources there is no explicit handling of client certs at all. Also https://learn.microsoft.com/en-us/windows/win32/secauthn/performing-authentication-using-schannel suggest Windows only looks for client certs if the server actually asks. Maybe you can configure ejabbered to not do that.
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