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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51.2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28.2k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48.3k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45.9k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
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  • Topics

  • Posts

    • @Thalatta, your original message that I replied to is pretty clear. I'll quote it again: "it's painful to see that all the amazing work the devs have done is being used to cater an unrepresentative, yet habitué, group that wants a rushed game that's 3 times faster than the already competitive StarCraft II" As if the devs had nothing to do with timings and other gameplay decisions. Or perhaps those aren't "the devs" or maybe not all, or they're just "contributors". Better yet, to adapt it to your terminology, which is extremely precise: "an unrepresentative group". Yes, of course it bothers me. You have absolutely no idea who these people are. You have no idea what they discuss. And you're in no position to dictate what kind of gameplay experience the majority prefers.  As for dismissing the opinions of people who leave the game, you couldn't be more wrong. But I don't think pacing (which isn't just about training times) is the decisive factor. If anything, it's player onboarding: the lack of campaigns, improvements to tutorials, improvements to the Petra Bot, friendly GUI. But basically, the single-player experience.   No, I'm telling to you this. You barely arrived before you started pointing fingers.
    • @El Maker The links for windows or linux are there : https://kleos.quest/
    • I will try it ! How can I download it ?
    • I will take a look once i have more time. Looks very promising.
    • Major update : I recreated a battalion system and worked on a campaign map. A first campaign is playable: Two layers of play. On the campaign map you develop your economy, train battalions, organize them into regiments and armies, and move them around the map. Meeting another army, or besieging a city or camp, starts a battle. Battles are fought by controlling the battalions, with controls similar to Total War. The campaign is a playable demo: you start as a single battalion of bodyguards attached to a hero, and raise a city from ruins while dealing with brigands spawning around the map. Your hero gains experience, and at each level you spend skill points on campaign or battle effects. It's technically a fork, because it introduces some engine changes, mainly the rework I've been doing on UnitMotion and Formation. For convenience, you can download a Windows installer or a Linux AppImage at https://kleos.quest/ Hope you'll test and like it!  
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