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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • How you want. I wouldn't mind many PRs if they're small and managable. Feel free to ping me in the PR(s) on Gitea.   This is essentially what I meant to say with "their role was unclear", which admittedly was not the best choice of words, though. If I remember correctly, there even is a record where it kinda sounds like they were fighting as cavalry.   There has always been debate on whether the SpecificNames ("native" names) always need to be a direct translation of GenericNames (English names). My personal take is that they don't have to, I wouldn't mind (and actually prefer) "Prodromos (Cavalry Javelineer)". The word-by-word translation (like Hippakontistēs here) can be in many cases straightforward, but a bit boring. If there is a more historically interesting and relevant term unique to that civ, I'd use that instead, even if describes a broader group of people/soldiers. Again, a unit can represent more than just the soldiers equipped in the exact same way. One idea floating around is to in addition to the SpecificName and GenericName introduce a "ClassName". Then we could use "Prodromos" as the SpecificName, "Scout" as the GenericName and keep "Cavalry Javelineer" as the ClassName. This would be cool to have for other units too.   I'm aware. My point was that the generality isn't a bad thing.
    • Thanks the bots for the up. I missed that. Who won this priceless prize in the end?
    • @guerringuerrin thanks! Although this part was easy, Part III has been another matter summarising around 18 pages of notes... Although I'm not coding anything, it's meant to historically improve vanilla and inspire other mods with whatever is too much
    • I strongly recommend the terms I used, I can copy-paste lots of quotes from books using them if needed   Hopefully I'll hear more about those!   @Grautvornix, maybe a better idea regarding a champion ship and engine restriction: they cannot be garrisoned, and they cost more population. They are assumed to be fully garrisoned always, exactly because they are always meant for top performance (EDIT: although not all engines can be garrisoned... but hopefully champion versions for those can be avoided).
    • A lot of work here, @Thalatta! I hope you can pull it off. If you have any problems compiling, or if you need help with anything else, we're here.
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