Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,7k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,3k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,3k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,4k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • Just clarifying, you are saying I should say "posted on deck" instead of turreted, because people think I mean something else? So, maybe if the bigger boats (like siege ships), could have the range bonus, but arrow and ram ships don't Yah, that makes sense, harder to hit a moving target, or harder to hit something when moving. Maybe I could make a mod or something that does that
    • The problem is that forums have been abandoned, as developers nowadays mostly interact through social media and Discord.   We used to have a more varied internet.
    • Are you saying that culturally they were more dressed?
    • By "turreted" I guess you mean the people on deck (even in cases where there are no real turrets there, I've stated many times around that this is an misnomer, and that "posted" works better in general). What I said is about the people on deck, so we are talking about the same thing. They shouldn't have a range bonus, unless there's an actual tower in the ship (which only the bigger ships have), and shouldn't be too much anyway.   In theory yes, and have more range, but its accuracy could be reduced, since the ship moves. That's why catapults were used in the bigger ships, not only because of more space, but stability.
    • Yes, maybe champions and cavalry units sink, but all others can swim The range bonus is for the turreted units, not the boat. Or maybe I don't understand what you are saying, could you explain please Shouldn't it do 200 some damage then, like the bolt shooter does I agree, I think the more you garrison, the more fire power it should have at close range
×
×
  • Create New...