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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,3k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,4k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
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  • Topics

  • Posts

    • Yes: it looks like there was a bug that affected OpenGL in a (beta) build of Sequoia 15.8.2. It has now been fixed in a new build. (The builds don't actually identify themselves clearly as betas at this stage in the cycle, as they are all "Release Candidates". )
    • No, it isn't separately accounted AFAIK and couldn't be displayed simply by a mod (if it doesn't do the accounting itself). What I did that comes a bit close is calculating the gathering rates (trickle and usual work) as mean over a rolling window in the autociv mod. See my last comments. So if you would like to know the trickle one could use that and stop the workers. If it is just out of interest and not a competitive game.
    • I guess you mean top-left corner? I just verified that: -Tricke doesn't appear in the "lower number" (it would be nice if indicated somehow, though). -If that lower number is one, then there's still someone gathering food somewhere, I think. -Killing or creating animals doesn't change that number, but gathering from those killed animals should.
    • I see it as the exact opposite: so many think the game is wasting its potential because it's painful to see that all the amazing work the devs have done (and I emphasise that before what's coming) is being used to cater an unrepresentative, yet habitué, group that wants a rushed game that's 3 times faster than the already competitive StarCraft II (production and research times as reference), and even use mods to remove all the nice graphics to have an advantage at it. How can those who appreciate history, graphics and good design in general not find that just ridiculous and sad? Last week in the challenge thread I read yet another example, where someone posted they don't play anymore because of the 100 pop in 7 mins, which is completely understandable (no matter those who react with a little confused face) since the game has been described here as "the Fastest Click Wins", and, again, a crushing majority of those who play have absolute zero interest in any of this stuff (well over 95%, since, for AoE2 at least, 80% are those who have played at least one MP match, and 90-95% those who do it regularly), but echo chambers are one hell of a drug (as is Redbull along those tryharder APMs). What is even more baffling still is that those who often make claims on what this game is supposed to be constantly contradict the Project Overview and The Vision of 0 A.D. documents (which, since I'm at it already, include the statement "strong emphasis on historical accuracy"). Just to quote the latter: "We need to keep our guard up and avoid these pitfalls:", the first point being "Fastest click wins". I'm really sorry, but your guard has been downed, breached and obliterated long ago then.   Personally I see it as a symptom of the problem, I do wonder if by having SC2 speeds or similar those types would leave and retreat in disgust back to their mom's basements where they belong, along with (re)gaining more thoughtful players (I've even proposed to have "Normal" and "Competitive" Presets not to be so extreme, to try to keep all these players). At least I hope with your roleplaying community you imagine 0 A.D. as is should have been  (again, according to its own foundational documents).
    • Hi @Asher - I just submitted LocalRatings_Suggestions, after some players asked me about how they could get it. Please have a look, and let me know if I need to change anything.  It's my first time submitting a mod.  Thanks.
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