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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Ensemble Studios knew something when they were making AoE1. Yes, ancient societies were dominated by men. The original game developers of 0 A. D. didn't give an explanation why they chose to represent women as a separate unit. Citizen-Soldier concept surely played a part in it, but they could have done this without representing women as farmers. I've played almost all of the original first 10 releases, and even created a mod for one of them. The economy then wasn't so focused on wood, so you could distribute your income more efficiently. The game always had a pure eco unit that costs only food, but this unit isn't efficient at its job. It's also unfortunate that unit was literally a woman. Now that this unit has both male and female variants, the developers could try creating a real, effective economic unit by R30, for example. Hope this makes sense.
    • Neither did most of us, but Gitea isn't too hard to figure out especially if you use something like VS code or codium 
    • I have a pretty "clean" updated version now (link above).  If anyone is interested in testing out with me that would be greatly appreciated!  If you test on your own via single player and notice anything off, please either pm me or post here! Thanks
    • indeed this is somewhat a strategy in mid/late games. unfortunetly is not very seen these days
    • Interesting.  Seems if you want to use Corrals for passive income the most efficient strategy is build one Corral, slowly fill it up with Goats as they recuperate their investment the fastest, then build another Corral until you have 6-7. If you only produce from 1 Corral you are never more than -100 Food and are in the positives after 5 minutes. If you also produce from full Corrals and the newly build one you also never more than -100 Food but in the positive after 6 minutes. If you want even more passive food income you start to replace Goats with Cows. x If you use Corrals for active Food collection it is annoying that the auto-queue is stopped after hitting 50 cattle. Otherwise you could set your Corrals to 2 batch of Cows and have 2 cavalry constantly gather them without any need for micro. You are in the positives after about 140 seconds. In the late game it seems to be really worth it as for every Corral and 2 cavalry you can delete 12 farmers have about the same food production. x Now that I think about it maybe you can transition from berries to Corrals. Build a Corral, have it auto-queue Goats or Sheeps. In batches if you have the resources for it. Reduce the batch sizes of Civilians for it. You will have less Civilians overall but as 2 hunters gather as fast as 5 farmers (or 4 with the first upgrade) you still have the stronger eco.   0AD_Fields_vs_Corrals.ods
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