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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • At this point, I no more believe that the cheaters are trying to have a reasonable discussion. It's just like "What could I write that would be reminiscent of an argument to possibly let me keep doing what I'm already doing?". Half of this is just trying to shift or relativize the topic, or telling fair players to either cheat too or go play elsewhere. Then, when a counter-argument is taken apart and proven as flawed, they will just repeat it unchanged in a new thread. Tell a lie often enough, right. Or, maybe even put the lie right in your bio. That way it gets automatically repeated after anything you write. Smart. So I see @Seleucids say "STOCKFISH DOESN'T CHEAT", and that's a really bold statement to put in your bio because of how hard it is to prove. Meanwhile, there are people like me who just do have the proof in the form of replays, eyewitness testimony, screenshots of chats discussing the usage of the mods (what is meant here by cheating anyway). So what is it now? It's just acting dumb and trolling.
    • Because the game is very fast paced, one of the advantages of 0ad, some automation features like this are good. But such features should not eliminate learning curves.
    • you are the one bugging here. All it does is use an existing system to tell units to attack higher preference units if they are attacking a low preference unit without orders. aoe2 does this, not sure about other games. It is perfectly intuitive, and it is exactly what would be expected of a preference system in UnitAI. You just made up "damage spreading" out of thin air. PRs go to the game for everyone, and they effect everyone equally. Making and distributing automation mods to be used against those that don't have them (incompatibility checks off) because you think the game design is bad is very different.
    • The very first (and obviously) reply after the linked comment was from Stan: My personal opinion about the autoqueue feature that was added to the main game is that it was a bad idea. The feature is justified on a grand-scale RTS such as Supreme Commander where the macro required is truly insane, but not in a classic style RTS game. From this, you can guess my opinion on all other similar modifications.
    • What then? "Autonomous retargeting and damage spreading"? Are you having a cognitive dissonance about it? Maybe it doesn't really work out well to develop a 0 click auto sniping after taking a strong stand against more manual features in some threads? Still don't think it's bad features beside that it's a bit complexifying unit behavior, just funny to see you bug out about it thoughts.
    • This seems like a fair solution which will allow some flexibility on the host side.
    • Its because they want the juice without having to squeeze. That's it. No "adrenaline/timing/flow/buildup". This is a slander which you have said before. Stop repeating this lie that I have worked on autosniping. The pr is not related at all to autosniping at all and has been very successful from testing in the community mod.
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